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Patch: Esper Commands 1.0

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Quote:I'm getting errors from xkas when I assemble the .asm file, although the patch still seems to work so I guess they're just warnings.

Quote:Every instance of warnpc seems to throw this error. I'm not exactly sure what warnpc is supposed to be used for but it seems that the offsets given as parameters for it might be set set one byte short?

I used asar to compile the asm file. The warnpc argument is different between xkas and asar. From the manual.txt file in the asar folder, i found this:

Code:
- warnpc has been changed. In xkas, org $00F606 : warnpc $00F606 fails; however, I belive this makes
  no sense. Therefore, I have made Asar accept this code. org $00F607 : warnpc $00F606 will
  obviously still fail. The argument is meant to be the first byte you want protected.

In asar, the warnpc argument is the first byte address which must be protected. I don't know about xkas, but it looks there is the difference of one byte, for the warnpc argument, when compared with asar.

Quote:Hatzen08: would it be possible to make a version of Imbued Magic that retained the learned magic lists, so it essentially just instantly gives you access to the spells when you equip an Esper (or item) regardless of learn%, but still allows you to keep the spells if you've learnt them 100% via Magic Points or natural magic? I realize you gutted the magic code to make room for that patch, but perhaps it would be possible to relocate the code to free space.

The imbued magic hack was designed to free the addresses areas used to store the learned spells for the default actors. The primary concept was to free these addresses area for other purposes. Because they should be preserved against modification from the original code, the original code related to update/store the actors learned spells was erased in the patch.

Because the learned spells area was erased, it is not possible to add it again without a new redesign of the patch. As it is now, the patch isn't compatible with the learning rate methodology. It should be necessary to analyze the original code, related to the learning/update of spells, which was erased, and the actual imbued magic code. Then, they must be redesigned to be compatible with each other. After it, a hybrid patch between the imbued magic hack (esper/equipment spells methodology) and the original learning of spells related code (learning rate methodology) must be implemented.

Sorry, but I have no interest in it. It isn't a small update or modification. It is a full redesign of the patch.
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Messages In This Thread
Patch: Esper Commands 1.0 - by HatZen08 - 04-13-2016, 08:04 AM
RE: Patch: Esper Commands 1.0 - by Lockirby2 - 04-13-2016, 09:03 AM
RE: Patch: Esper Commands 1.0 - by seibaby - 04-13-2016, 10:49 AM
RE: Patch: Esper Commands 1.0 - by Tenkarider - 04-13-2016, 02:35 PM
RE: Patch: Esper Commands 1.0 - by HatZen08 - 04-13-2016, 10:22 PM
RE: Patch: Esper Commands 1.0 - by seibaby - 04-14-2016, 06:25 AM
RE: Patch: Esper Commands 1.0 - by HatZen08 - 04-14-2016, 03:21 PM

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