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FF6 Expansion Editor (FF6ExpED)
Wow, this is really neat. Goes a long way to make Steal more useful because you can give Steal a higher base success rate, add more items, and simply give the better items a lower chance of being Stolen. So you get more out of it, overall, even if it's just useless vendor loot. So Steal can have another purpose (increasing your wealth). ![Smile Smile](https://www.ff6hacking.com/forums/images/smilies/smile.png)
By the way, Madsiur, as long as you're poking about in the Steal code, perhaps you can modify the way the Sneak Ring works. In vanilla, it doubles the StealValue.
I always thought that was a silly way of doing it, because if a monster is 50 levels higher than Locke (as often is the case in an LLG), then StealValue becomes 0 and doubling it is useless. It would be much better if Sneak Ring doubled the value before subtracting the enemy's level, ie. StealValue becomes:
I'll likely get around to doing it myself someday. But I'm making the suggestion here so you can plan ahead and incorporate such a mod into your editor (if you so wish).
![Smile Smile](https://www.ff6hacking.com/forums/images/smilies/smile.png)
By the way, Madsiur, as long as you're poking about in the Steal code, perhaps you can modify the way the Sneak Ring works. In vanilla, it doubles the StealValue.
Code:
StealValue = (Locke's Level + 50 - Enemy Level)
I always thought that was a silly way of doing it, because if a monster is 50 levels higher than Locke (as often is the case in an LLG), then StealValue becomes 0 and doubling it is useless. It would be much better if Sneak Ring doubled the value before subtracting the enemy's level, ie. StealValue becomes:
Code:
StealValue = (Locke's level * 2 + 100 - Enemy's level)
I'll likely get around to doing it myself someday. But I'm making the suggestion here so you can plan ahead and incorporate such a mod into your editor (if you so wish).
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• madsiur (04-13-2016), Robo Jesus (10-05-2016)
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