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Patch: Esper Commands 1.0

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Wow, really neat! It reminds me of the GF system in FFVIII. I'll dick around with it for a bit to see how it works.. I think something really interesting could be made with this.

I'm getting errors from xkas when I assemble the .asm file, although the patch still seems to work so I guess they're just warnings.
Code:
warnpc() value >= pc
Every instance of warnpc seems to throw this error. I'm not exactly sure what warnpc is supposed to be used for but it seems that the offsets given as parameters for it might be set set one byte short?

Lockirby2: yeah I was thinking the same thing, that it would pair well with Synchysi's esper restriction patch.

Maybe even Hatzen's own Imbued Magic patch would play nicely with this. Although I would prefer being able to have magic learning intact, for the characters who learn magic naturally (Terra & Celes, and Relm with the Natural Ability Extension patch).

Hatzen08: would it be possible to make a version of Imbued Magic that retained the learned magic lists, so it essentially just instantly gives you access to the spells when you equip an Esper (or item) regardless of learn%, but still allows you to keep the spells if you've learnt them 100% via Magic Points or natural magic? I realize you gutted the magic code to make room for that patch, but perhaps it would be possible to relocate the code to free space.
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Messages In This Thread
Patch: Esper Commands 1.0 - by HatZen08 - 04-13-2016, 08:04 AM
RE: Patch: Esper Commands 1.0 - by Lockirby2 - 04-13-2016, 09:03 AM
RE: Patch: Esper Commands 1.0 - by seibaby - 04-13-2016, 10:49 AM
RE: Patch: Esper Commands 1.0 - by Tenkarider - 04-13-2016, 02:35 PM
RE: Patch: Esper Commands 1.0 - by HatZen08 - 04-13-2016, 10:22 PM
RE: Patch: Esper Commands 1.0 - by seibaby - 04-14-2016, 06:25 AM
RE: Patch: Esper Commands 1.0 - by HatZen08 - 04-14-2016, 03:21 PM

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