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Spell animation event document (incomplete)

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(03-08-2016, 01:43 AM)13375K37CH3R Wrote: When this is done, the next step is to write a disassembly of the animation event script code, which is located at D0/0000 in the ROM.

I have not yet looked at your document but Everything has already made a bank $D0 disassembly. Not all commands have a proper definition but there's enough to understand the scripts. I've put it in the FF3us documents wiki page: https://www.ff6hacking.com/wiki/doku.php...s:doc:game

Hopefully we can cross-reference or combine findings made by you and Everything to have a complete or near-complete document.
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RE: Spell animation event document (incomplete) - by madsiur - 03-08-2016, 02:11 AM

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