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Spell animation event document (incomplete)
03-08-2016, 01:43 AM
(This post was last modified: 03-08-2016, 01:45 AM by 13375K37CH3R.)
I put an incomplete list of spell animation events on Google Drive. You can look at it here; if you request access, I'll give it to you. To be clear, that means I'm trusting you not to mess it all up.
I put it on Google Drive because I've already put a lot of work into figuring out what's in it so far, so I'd really appreciate some help filling the entire list and writing it all up in a way developers can understand. When this is done, the next step is to write a disassembly of the animation event script code, which is located at D0/0000 in the ROM.
Madsiur, I think some of the information that's already in this list should help shed a bit of light on some of the RAM addresses not included in your incomplete RAM map. I really appreciate what's there, it's been very useful for my patches, but we'll definitely need more in order to nail this.
I put it on Google Drive because I've already put a lot of work into figuring out what's in it so far, so I'd really appreciate some help filling the entire list and writing it all up in a way developers can understand. When this is done, the next step is to write a disassembly of the animation event script code, which is located at D0/0000 in the ROM.
Madsiur, I think some of the information that's already in this list should help shed a bit of light on some of the RAM addresses not included in your incomplete RAM map. I really appreciate what's there, it's been very useful for my patches, but we'll definitely need more in order to nail this.
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