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Pony Fantasy VI Remake
Not deliberately. When talking to the soldier, it was set to skip the battle and go to the soldiers fleeing, which are part of the same event. I must have accidentally clicked the up arrow on the event trigger in the location editor. Caught it pretty quick comparing various stuff to a clean rom and yeah, problem solved.
Only thing I dislike is how I need to change all the NPC sprites now. It always bugged me how the original FF6 was using the merchant sprite for the soldiers. Apparently because they had to for the full range of movement the Doma soldiers have. :/
So far, there's only one glitch I don't know how to fix myself - in the tutorial house in Narshe, when the NPC that shows you the status ailments and their colors does so, all the NPCs in the room glow (ie, everyone turns orange like Protect, etc). I imagine it's probably related to how that effect does things to certain NPC sprites, but it's such a minor thing I'm not too concerned with it now.
Only thing I dislike is how I need to change all the NPC sprites now. It always bugged me how the original FF6 was using the merchant sprite for the soldiers. Apparently because they had to for the full range of movement the Doma soldiers have. :/
So far, there's only one glitch I don't know how to fix myself - in the tutorial house in Narshe, when the NPC that shows you the status ailments and their colors does so, all the NPCs in the room glow (ie, everyone turns orange like Protect, etc). I imagine it's probably related to how that effect does things to certain NPC sprites, but it's such a minor thing I'm not too concerned with it now.
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