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Pony Fantasy VI Remake
Yeah, I just ditched the red glow for the screen shaking. Only issue now is finding out how to blank out the Kefka head sprite (which I'd need to do for Kefka himself anyway)
Speaking of Kefka, I tried to set it so that once and only once, he recovers to full HP on death. Will what I've done work for that?
Speaking of Kefka, I tried to set it so that once and only once, he recovers to full HP on death. Will what I've done work for that?
Quote:FC 12 00 00 ; If following monster is/are dead:
FA 0D 01 00 ; Background gets darker, sounds like boss dying
F5 11 01 FF ; Monsters #1, #2, #3, #4, #5, #6 are killed, disintegrates, background may corrupt, screen goes black (final Kefka's death)
FE ; End If and reset targeting
FC 12 00 00 ; If following monster is/are dead:
FC 0C 21 01 ; If variable VAR033 is less than to 1
F5 00 00 01 ; Monsters #1 , if hidden/dead, brought in with their HP restored, suddently
F8 21 81 ; 1 added to VAR033
FE ; End If and reset targeting
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