Poll: What thing about RPGs do you dislike the most? This poll is closed. |
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Random battles | 79 | 18.63% | |
The need to grind/level up | 86 | 20.28% | |
Too much reading | 11 | 2.59% | |
Solo character parts | 12 | 2.83% | |
NPCs blocking your movement | 38 | 8.96% | |
Linearity | 26 | 6.13% | |
Cliche story | 19 | 4.48% | |
Cliche characters | 13 | 3.07% | |
Weak final boss | 51 | 12.03% | |
Imbalance | 19 | 4.48% | |
Nonsensical/loopholes | 13 | 3.07% | |
Lack of backstory | 16 | 3.77% | |
Too time intensive | 5 | 1.18% | |
The need to heal after battles | 12 | 2.83% | |
Other/Nothing | 24 | 5.66% | |
Total | 424 vote(s) | 100% |
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What thing about RPGs do you dislike the most?
05-11-2015, 07:22 PM
Yeah, that's what I ment by healing after battle, more so during battle would be a better way to put it. Don't get me wrong, the feeling of winning a hard fought battle is great, but every random encounter shouldn't be a white knuckle, pheonix down burning, potion chugging struggle that requires you to save every three steps because a fluffy bunny hits for 400 and your tank has 450hp. Well, one way or the other, yes that's what I ment, not so much healing after battle but revive and heal after battle, or maybe better to say "must" heal because nobody in your party has more than 10hp left from your first random battle after the inn.
As for grinding, by FF3 (the NES 3 btw) yes that was the bad kind of required extreme grinding. As far as most RPG's grinding should be optional. IF I choose to take the time to train/prepair for a dungeon so I can go breeze through the boss, that's my choice. If I choose not to take the time to grind/prep then the dungeon should be a serious challenge. Hell, personally to me that choice is the defining trait I call an RPG and why I play them.
A good example is the option to grind Sabin up to where he has Fire Dance before doing the Narsh battlefield. You don't HAVE to grind, but the grinding pays off if you do it. The battle is just a little more difficult without it.
Charge in and fight for your life, or take the time to prep before and not have a struggle. If a player has that choice then can you really call it "forced"?
As for grinding, by FF3 (the NES 3 btw) yes that was the bad kind of required extreme grinding. As far as most RPG's grinding should be optional. IF I choose to take the time to train/prepair for a dungeon so I can go breeze through the boss, that's my choice. If I choose not to take the time to grind/prep then the dungeon should be a serious challenge. Hell, personally to me that choice is the defining trait I call an RPG and why I play them.
A good example is the option to grind Sabin up to where he has Fire Dance before doing the Narsh battlefield. You don't HAVE to grind, but the grinding pays off if you do it. The battle is just a little more difficult without it.
Charge in and fight for your life, or take the time to prep before and not have a struggle. If a player has that choice then can you really call it "forced"?
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