Users browsing this thread: 1 Guest(s)
FF6 Beyond Chaos playthrough
03-14-2015, 01:03 AM
R-Geo is a random Geomancy spell, like in FF5. It's basically just spells from Mog's dances, minus the animals.
- Tapps have innate vanish, but normally, the enemies on Esper Mountain are immune to vanish (which is rare for an enemy)
- I think that's the second Mirager of this playthrough.
- I never knew Ultros's death script was triggered by Tentacle and not Sketch.
- Wow, Zoneseek... normally I don't get an esper with that spell or that stat boost until WoR.
- What were you checking when you reloaded the save state and watched the Leo scene again?
- It sure is convenient when the boss is inside the Inn.
- Perfect defense in WoB, and you didn't even have to use Snow Muffler...
- I noticed you were going to use the Buckler to cancel the Cursed Ring's effect... too bad he couldn't equip it!
- I enjoyed watching you suffer against Estus, the enemy that was too quick to steal from.
- Genome's Wind Slash did some wicked damage against Ultros. I'm guessing you left Kaji behind because Chupon would've been immune to Sandstorm?
- Free Behemoth Suits on the Floating Continent, nice.
« Next Oldest | Next Newest »
Users browsing this thread: 1 Guest(s)