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FF6 Beyond Chaos playthrough
03-09-2015, 02:54 AM
Well, only non-boss enemies can get the Sneeze skill... there aren't many event battles with such enemies where Sneeze is a problem.
- First of all, that was the craziest battle I've seen yet! I often forget that things like that are possible. I'll consider it briefly, then completely forget about it... so even I get surprised by things like an enemy breaking an item to summon Palidor.
- I hope we'll see what the Thief Glove does, eventually.
- Dadaluma was healed by Sandstorm... your most powerful fighter was forced into healing duty. You only had 1 fenix down when Dadaluma started throwing strange weapons, too. I'm glad Kaji wasn't able to just steamroll Zozo.
- Everyone in Dadaluma's battle was so paranoid about poison. His minions use Antdot, Dadaluma used antidotes on himself, and even when you sketched the minions you casted Antdot
- The esper world had a somewhat interesting palette (this is relatively new).
- You have an abnormally low number of characters who can use magic, so it'll be easy to decide who gets what esper.
- Wow, check out those Earrings for 18400 GP.
- Rider seems like an appropriate name for the airship guy.
- It looked as though they were holding the opera under a black light. Rave opera?
- Cutting it pretty close with rats!
- I found it funny when you spent all of your money, just before finding the guy who sells Sneak Rings.
- Icicle Grip is a cool move, doing damage and inflicting Blink status.
- You might have noticed that a lot of enemies only have enough MP to use their powerful skills once... that's because of how they're randomized. If an enemy gets a skill they don't have enough MP for, their MP gets raised just enough to cast it once, and maybe a couple other spells. I like this approach because it means enemies can surprise you and hit you hard in the first couple of turns, but then you'll have a chance to recover. In general, Beyond Chaos is tuned for quick and brutal fights, which is also why I haven't bothered to raise the HP limit on bosses (also, that would require effort...)
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