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C++ Object parameter question

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I think that the alternative tactic you described (with an array of elements/statuses that the spell has) would be faster. I think you would probably only have one or zero elements/statuses to compare on most weapons/spells, except for weird things like Bad Breath, so I would guess that would require less comparisons. I'm not exactly an expert in C++, but that's my reasoning anyways. I can't think of anything else offhand.


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Messages In This Thread
C++ Object parameter question - by Lloyd2k4 - 05-21-2013, 04:58 PM
RE: C++ Object parameter question - by Lockirby2 - 05-21-2013, 05:59 PM
RE: C++ Object parameter question - by madsiur - 05-21-2013, 06:27 PM
RE: C++ Object parameter question - by Lloyd2k4 - 05-23-2013, 02:30 PM
RE: C++ Object parameter question - by Daemoth - 05-23-2013, 04:32 PM

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