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C++ Object parameter question
05-21-2013, 05:59 PM
I think that the alternative tactic you described (with an array of elements/statuses that the spell has) would be faster. I think you would probably only have one or zero elements/statuses to compare on most weapons/spells, except for weird things like Bad Breath, so I would guess that would require less comparisons. I'm not exactly an expert in C++, but that's my reasoning anyways. I can't think of anything else offhand.
Moogles FTW
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