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Tales of Fantasy RPGMaker VX
10-11-2012, 01:29 AM
well i would start by lowering the variance to between 0-10 for all skills
next set damage for say fire to some thing like 40+A.Mag*2-T.Mag*1.25 for vx
40+A.Mag*2-T.Mdf*1.25 for ace
T=target
A=Caster
dont remember off the top of my head what they use instead of T and A but thats just a basic formula
next set damage for say fire to some thing like 40+A.Mag*2-T.Mag*1.25 for vx
40+A.Mag*2-T.Mdf*1.25 for ace
T=target
A=Caster
dont remember off the top of my head what they use instead of T and A but thats just a basic formula
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