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Final Fantasy VI mod thread
I'm not releasing the title yet but I will release some interesting stuff here and there once my initial testing is complete.
For now here's a teaser of a "certain boss".
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Log so far:
-Restored FF6 title screen
-Character stats (and magic for Terra and Celes) have been overhauled--stats now are 40-60% less than before.
-It is much MUCH harder to level up in this mod.
-The HP/MP evolution has been tweaked with a max of 5,000HP and 500 MP.
-All weapons have been overhauled with much less power and hit% followed by most of them have stat bonuses but also stat reducers too.
-There are no more "god weapons". The most powerful weapons have: 157, 160 & -163 attack power--and those have less than 75% hit% as well.
-Only 1 weapon has a high hit% and it only has 9 attack power. :)
-Armor was overhauled to be less defensive.
-No more "god armor". There is Paladin equipment with high defense but very little else in terms of stat, effect, status or elemental bonuses.
-All items are much more expensive.
-Item shops overhauled to reflect new equipment/relics/items.
-Some item shops actually cost more using the 1.5x or 2.0x bit.
-Most attack magic damage reduced followed by MP cost increased.
-All spells have been tweaked on MP cost to generally cost more.
-Cure magic heals less but costs more.
-Monsters have had their levels raised a bit on normal monsters and a bunch on boss monsters.
-Monsters HP has been increased on average of 300-500%.
-Overhauled the item stolen/dropped tables for monsters.
-FF2us font added with shadows.
-My old FF3usHT dialogue font added.
-Blitz commands overhauled to be longer and more complicated.
-All skills learned at level up have been increased dramatically.
-More that I haven't finished yet...
For now here's a teaser of a "certain boss".
--------------------
Log so far:
-Restored FF6 title screen
-Character stats (and magic for Terra and Celes) have been overhauled--stats now are 40-60% less than before.
-It is much MUCH harder to level up in this mod.
-The HP/MP evolution has been tweaked with a max of 5,000HP and 500 MP.
-All weapons have been overhauled with much less power and hit% followed by most of them have stat bonuses but also stat reducers too.
-There are no more "god weapons". The most powerful weapons have: 157, 160 & -163 attack power--and those have less than 75% hit% as well.
-Only 1 weapon has a high hit% and it only has 9 attack power. :)
-Armor was overhauled to be less defensive.
-No more "god armor". There is Paladin equipment with high defense but very little else in terms of stat, effect, status or elemental bonuses.
-All items are much more expensive.
-Item shops overhauled to reflect new equipment/relics/items.
-Some item shops actually cost more using the 1.5x or 2.0x bit.
-Most attack magic damage reduced followed by MP cost increased.
-All spells have been tweaked on MP cost to generally cost more.
-Cure magic heals less but costs more.
-Monsters have had their levels raised a bit on normal monsters and a bunch on boss monsters.
-Monsters HP has been increased on average of 300-500%.
-Overhauled the item stolen/dropped tables for monsters.
-FF2us font added with shadows.
-My old FF3usHT dialogue font added.
-Blitz commands overhauled to be longer and more complicated.
-All skills learned at level up have been increased dramatically.
-More that I haven't finished yet...
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