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11-28-2017, 11:37 AM
to be sure, you copied GrayShadows' data for C2/574B thru C2/575A? and you're not doing something like using in-battle save states to test changes?
11-28-2017, 11:52 AM
Copied Grayshadow's changes (double checked it). Not using save states, just the "normal" save system. Whenever I wanna test the changes, I reload the game.
11-28-2017, 01:04 PM
To be fair, I didn't test those changes, it's entirely possible that I messed up the math.
11-28-2017, 01:45 PM
Well, I'm no math expert, but your calculations seem right to me. Dunno why it only sorted two magic orders (in-battle). Assassin's changes to the menu arrangement worked with all 6 magic orders.
11-28-2017, 03:32 PM
sorting orders 3 and 5 would still work because there's no actual changes needed to them, therefore no math mistakes to make.
Can you test all four of the other sorting orders and confirm type/numbers of spells missing? It'll help track down where I made my error. (I suspect I added 3 where I should have subtracted, or vice-versa.)
Can you test all four of the other sorting orders and confirm type/numbers of spells missing? It'll help track down where I made my error. (I suspect I added 3 where I should have subtracted, or vice-versa.)
11-28-2017, 04:55 PM
In all 4 sorting orders, the 3 missing spells are always the same ones: Warp, Quick and Dispel. All 3 are Effect/Grey spells.
also maybe upload an .IPS containing the changes you made, just to be sure. the math looks right to me as well. that said, a program to generate those 3 tables, when given 3 category sizes, would come in very handy. this sorta stuff is bound to trip up humans. (admittedly some more than others. i was initially looking at metrics other than old_insertion_or_put_behind_size versus new_insertion_or_put_behind_size, and confused myself. iow, what GrayShadows has in the comments column distills things well.)
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have we ruled out lazy (or heavily error-checking) Bank C1 code by Square in the icon-izing? if you have yet to actually change the icons from gray to white for those three spells, maybe now-"sandwiched" categories would throw off dumb-arsed list displaying code? i've never studied how C1 does this menu, so that's pure speculation. (it's unlikely they wrote it in a way that couldn't handle this.)
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have we ruled out lazy (or heavily error-checking) Bank C1 code by Square in the icon-izing? if you have yet to actually change the icons from gray to white for those three spells, maybe now-"sandwiched" categories would throw off dumb-arsed list displaying code? i've never studied how C1 does this menu, so that's pure speculation. (it's unlikely they wrote it in a way that couldn't handle this.)
11-28-2017, 06:15 PM
Took me a while to make the .ips (longer than I'd like to admit ).
I've attached it to this reply (along with a save file with Mog having learnt all spells).
I've attached it to this reply (along with a save file with Mog having learnt all spells).
FF6NH Test.7z (1.36 KB, 6 downloads)
11-29-2017, 12:29 PM
do you no longer modify C2/55C7 for your working copy, or is that just for purposes of the .IPS file?
11-29-2017, 01:16 PM
Actually... it was lack of attention... With all the "reapplying changes to a clean file", I've clearly forgotten to change that one byte. Changed it now (from 2D to 2A) and the in-battle sorting is all fixed. *facepalm
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