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Easy Intro Skip (faster development)
04-27-2016, 02:11 AM
I found a way to skip the intro straight to new game/loading screen. This speeds things up a lot when testing changes, not needing to manually skip the intro on restart.
The hack is 4 bytes:
For headered ROM the offset is: $026A6F: CE 00 02 6B
To put the intro back change the values back to 4C 0C 50 4C
The hack is 4 bytes:
Code:
; Skip intro
C2/686F(7E/5000): CE 00 02 DEC $0200
6B RTL
For headered ROM the offset is: $026A6F: CE 00 02 6B
To put the intro back change the values back to 4C 0C 50 4C
04-27-2016, 11:49 AM
Another alternative unless I'm mistaking what exactly your change does, would be to put an FD (do nothing) byte in the event code at:
CA/5E33: A9 Show title screen
CA/5E33: A9 Show title screen
04-27-2016, 01:51 PM
Gi Nattack wins!
I was a bit stoopid there, thought doing it from events wouldn't be enough.
It's probably good to have a number of ways to do this, since everyone should kill their intro while developing.
One more is to kill the A9 command early:
Could be useful if you can't locate the A9 event command due to changed events.
I was a bit stoopid there, thought doing it from events wouldn't be enough.
It's probably good to have a number of ways to do this, since everyone should kill their intro while developing.
One more is to kill the A9 command early:
Code:
C0/99AC: D2 B8 (gen. act. A9, now same as gen. act. FD)
Could be useful if you can't locate the A9 event command due to changed events.
04-28-2016, 12:18 AM
I've been meaning to do this for years but I still just keep fastforwarding through the intro like a chump.
04-29-2016, 07:42 PM
I just tested it and it doesn't skip the intro if there is no save file. Is there a way to skip the intro and just get dropped straight in Narshe with Terra and the boys if there is no save file?
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