Zone Eater's Objects help - Printable Version +- FF6 Hacking (https://www.ff6hacking.com/forums) +-- Forum: Discussion Forums (https://www.ff6hacking.com/forums/forum-5.html) +--- Forum: Magitek Research Facility (https://www.ff6hacking.com/forums/forum-9.html) +--- Thread: Zone Eater's Objects help (/thread-3930.html) |
Zone Eater's Objects help - doofenH - 01-10-2020 So I know Zone Eater is not fond by many, but I'm creating new Lunar IPS to modify a new rom instead of directing editing one rom every time, just for a boss fight. My current issue is Why doesn't the "Objects: Make character in slot 0 the lead character" and "Remove character (#) from the party" work? RE: Zone Eater's Objects help - madsiur - 01-10-2020 (01-10-2020, 04:22 AM)doofenH Wrote: My current issue is Why doesn't the "Objects: Make character in slot 0 the lead character" and "Remove character (#) from the party" work? Where are you trying to add this event code? Can you post what you have coded so far? RE: Zone Eater's Objects help - doofenH - 01-10-2020 CC36DF: {47} Make character in slot 0 the lead character CC36E0: {3F-32-00} Remove character $32 (Party Character 1) from party CC36E3: {3F-33-00} Remove character $33 (Party Character 2) from party CC36E6: {3F-34-00} Remove character $34 (Party Character 3) from party CC36E9: {4D-84-3F} Invoke battle, enemy set $84, background $3F (Default for this area), (mosaic effect enabled)(swoosh sound enabled) CC36EC: {B2-A9-5E-00} Call subroutine $CA5EA9 CC36F0: {42-11} Hide object $11 CC36F2: {DD-95} Clear event bit $1E80($695) [$1E92, bit 5] CC36F4: {96} Restore screen from fade CC36F5: {5C} Pause execution until fade in or fade out is complete CC36F6: {B2-9F-1F-02} Call subroutine $CC1F9F CC36FA: {3A} Enable player to move while event commands execute CC36FB: {FE} Return Simple right. I was just editing Ice Drgn event code 236e9. However, according to NPC #1 red box text, nothing change, even though the event script 2565 did . RE: Zone Eater's Objects help - madsiur - 01-10-2020 It's just a wild guess but everywhere in the event dump command 3F is used with characters $00-$0F, I don't see it used with $31-$34. As for command $47, I don't recall exactly if it sets character $31 as lead but maybe if you have nobody in $31 it will just do nothing.. RE: Zone Eater's Objects help - doofenH - 01-10-2020 (01-10-2020, 09:37 AM)madsiur Wrote: It's just a wild guess but everywhere in the event dump command 3F is used with characters $00-$0F, I don't see it used with $31-$34. As for command $47, I don't recall exactly if it sets character $31 as lead but maybe if you have nobody in $31 it will just do nothing.. Now I know the real problem. It seem that the event made been moved, and when I scroll up a few # up, I manage to find it. Ok, more specifically, many part of them, as it seem that the rom is badly corrupted now. Which is fine, as I keep making new IPS for every "Zone Eater" modified rom, and it still work "if" I just go straight in fighting the boss. |