Opened Eyes Terra Fix - Printable Version +- FF6 Hacking (https://www.ff6hacking.com/forums) +-- Forum: Hacks, Resources and Tutorials (https://www.ff6hacking.com/forums/forum-1.html) +--- Forum: Jidoor Auction House (https://www.ff6hacking.com/forums/forum-4.html) +---- Forum: Patches, Bugfixes, Tweaks (https://www.ff6hacking.com/forums/forum-15.html) +---- Thread: Opened Eyes Terra Fix (/thread-3387.html) |
Opened Eyes Terra Fix - madsiur - 12-18-2016 Opened eyes Terra Fix version 1.3 released on 03/10/2017 apply to FF3us 1.0, 1.1 wiki entry Download I've came up with an event fix for the "bug" mentioned here. Quote: When you first reach Terra in Zozo, she's laying in bed with her eyes open. Then during the conversation with Ramuh, she thrashes around, and the party helps her back into bed to recuperate, with her eyes now closed. However, should you leave the room and re-enter, even before getting the Magicite or talking to your comrades, her eyes will be open again. This despite her being equally unresponsive when talked to and the party's dialogue not changing. While I can't rule out it being intentional, it's probably just a side effect of the NPC's startup pose having open eyes. This patch fix the "bug" by adding an action to NPC $10 (Terra) giving her the closed eyes pose between the time you talk to Ramuh and the time you come back to Zozo after the Magitek Factory. This change is logical with the following argument; Enough time has passed in order for Terra to potentially "recover" and this time is more significant than stepping outside a door and coming back. The ALT patch is an alternate patch that will make Terra open her eyes when Locke present her Maduin magicite, right after he exclaim himself "Magicite!". This version of the patch is logical with the theory that Maduin Magicite has enough power to wake Terra up because of the bond she shares with him. Since the original entrance event is only 4 bytes, the following entrance event (map $E8 at CA/F008) was moved and started a few bytes forward in order to make possible a subroutine call for the entrance event we wanted to originally modify. New and extra code is moved to free space D1/F9D0 and cover $19 bytes. The ALT patch take $25 bytes of free space. One could argue if this is really a bug or was intented by the devs, but regardless if both fixes leave room to a bit of interpretation, exiting and re-entering Zozo room seems a bit quick to make Terra regain strength or get her out from her "coma". Code: Code Changes RE: Opened eyes Terra Fix - madsiur - 12-21-2016 Version 1.1 After some discussion and inputs on Slick Forums, the moment Terra has her eyes closed is now between the time you talk to Maduin and the time you come back to Zozo after the Magitek Factory. This change is logical with the following argument; Enough time has passed in order for Terra to potentially "recover" and this time is more significant than stepping outside a door and coming back. RE: Opened eyes Terra Fix 1.2 - madsiur - 12-21-2016 Version 1.2 (final!) I've removed the check for the cranes event bit since when coming back to Zozo, the event is from Vector and Zozo room entrance event is not triggered. I've also included an ALT patch which is an alternate patch that will make Terra open her eyes when Locke present her Maduin magicite, right after he exclaim himself "Magicite!". This version of the patch is logical with the theory that Maduin Magicite has enough power to wake Terra up because of the bond she shares with him. RE: Opened eyes Terra Fix 1.2 - madsiur - 02-23-2017 It was reported the game softlock after Terra's flashback with both versions of the patch. I've taken the download link until I figure out what went wrong. RE: Opened eyes Terra Fix 1.3 - madsiur - 03-10-2017 Fixed the game crashing bug. Patch is up again! |