My Final Fantasy VI Hack - Printable Version +- FF6 Hacking (https://www.ff6hacking.com/forums) +-- Forum: Discussion Forums (https://www.ff6hacking.com/forums/forum-5.html) +--- Forum: Darill's Tomb (https://www.ff6hacking.com/forums/forum-42.html) +--- Thread: My Final Fantasy VI Hack (/thread-23.html) |
My Final Fantasy VI Hack - NeoBahamut - 06-07-2009 I'm in need of some help, first, I need a guide to the events list for the FFVI map editor, (not FFIII ED). Second, I would like some suggestions for a name for my game, my ideas would be Final Fantasy VI The After, or Final Fantasy VI The New Empire. *Note: This is a sequal to Final Fantasy VI, the story is Ghestaul returns, he was under cover as a cultist for Kefka. He recreates his empire, and Ghestaul is the Main Enemy. Another thing I'd like help with is how to make Umaro's charecter slot controlable. RE: My Final Fantasy VI Hack - Azure_Kudo - 06-07-2009 well, to begin, there is the FFVI Level Editor http://acmlm.kafuka.org/uploader/get.php?id=770 Which I find slightly confusing but not too difficult to use (just be wary about what layer you're editing and whatnot) Suggestions, I've got nothing, sorry and Umaro controllable...I honestly haven't looked or tested much with the actors editor (in FFVIusME) but mabye if you add usable commands to Umaro you'll get something, I'm not sure though RE: My Final Fantasy VI Hack - SSJ Rick - 06-07-2009 there is a patch to control Umaro, its not finished but is usable and doesn't alter anything in the game other then him (to my knowledge anyway) the patch is on this page http://masterzed.cavesofnarshe.com/ff3.html |