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hacking_faq [2018/03/21 11:23]
madsiur [FAQ]
hacking_faq [2019/02/12 11:18] (current)
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 === Which utility can edit data X ? === === Which utility can edit data X ? ===
  
-A: Check out the [[ff3:​ff3us:​util:​start|utility page]]. For general SNES graphics, [[rh:​utilities:​yychr|YY-CHR]] is a popular editor. For hex editing, {{rh:​util:​hex:​hxd_1.7.7.0.zip|HxD}} is a good all purpose editor and {{rh:​util:​hex:​windhex.zip|Windhex}} has table support (to edit text). As for recommended editor for a regular hack (with no data expansion), we recommend [[ff3:​ff3us:​util:​ff3usme|FF3usME]] for any general data, character sprite, animation data menu backgrounds and BRR samples. [[ff3:​ff3us:​util:​ff3se|FF3SE]] is good for portraits, monster sprites and esper sprites. ​+A: Check out the [[utility|utility page]]. For general SNES graphics, [[rh:​utilities:​yychr|YY-CHR]] is a popular editor. For hex editing, {{rh:​util:​hex:​hxd_1.7.7.0.zip|HxD}} is a good all purpose editor and {{rh:​util:​hex:​windhex.zip|Windhex}} has table support (to edit text). As for recommended editor for a regular hack (with no data expansion), we recommend [[ff3:​ff3us:​util:​ff3usme|FF3usME]] for any general data, character sprite, animation data menu backgrounds and BRR samples. [[ff3:​ff3us:​util:​ff3se|FF3SE]] is good for portraits, monster sprites and esper sprites. ​
  
 Anything map related should be done with {{ff3:​ff3us:​util:​maps:​ff6le_rogue_2013-05-25.7z|FF6LE Rogue}} (which require an expanded ROM). Avoid Zone Doctor as it has higher chances of ROM corruption. For chests, {{ff3:​ff3us:​util:​maps:​ff6le_rogue_2013-05-25.7z|FF6LE Rogue}} or {{ff3:​ff3us:​util:​data:​ff6mde_1.72.zip|FF6MDE}} are good (which can also do animation data). For compressed graphics, {{ff3:​ff3us:​util:​gfx:​psv.7z|Peer Sprite Viewer}} in junction with [[rh:​utilities:​yychr|YY-CHR]] is the way to go (see compressed data list [[ff3:​ff3us:​doc:​asm:​other:​compression|here]]). For music, there is a specific process that make things faster, refer to the music section down below. For specific palettes {{ff3:​ff3us:​util:​gfx:​snspal03.zip|SNESpal}} is a good tool.  Anything map related should be done with {{ff3:​ff3us:​util:​maps:​ff6le_rogue_2013-05-25.7z|FF6LE Rogue}} (which require an expanded ROM). Avoid Zone Doctor as it has higher chances of ROM corruption. For chests, {{ff3:​ff3us:​util:​maps:​ff6le_rogue_2013-05-25.7z|FF6LE Rogue}} or {{ff3:​ff3us:​util:​data:​ff6mde_1.72.zip|FF6MDE}} are good (which can also do animation data). For compressed graphics, {{ff3:​ff3us:​util:​gfx:​psv.7z|Peer Sprite Viewer}} in junction with [[rh:​utilities:​yychr|YY-CHR]] is the way to go (see compressed data list [[ff3:​ff3us:​doc:​asm:​other:​compression|here]]). For music, there is a specific process that make things faster, refer to the music section down below. For specific palettes {{ff3:​ff3us:​util:​gfx:​snspal03.zip|SNESpal}} is a good tool. 
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