hacking_faq

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hacking_faq [2018/03/21 11:05]
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hacking_faq [2018/12/13 15:48]
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 === How can I apply a patch ? === === How can I apply a patch ? ===
  
-To apply a patch, you need a patcher with the good format. There are many patch format but most commons one are IPS and XDelta. Most patches are IPS format but that does not mean it is the best format, only one that has been used for a long time. One good format is BPS, XDelta variant. It offer advantages over IPS and XDelta such as smaller patche size, checksum storing and infinitely sized files are among them. To create or apply a patch, you can use {{rh:util:patch:beat-v01.zip|beat}} (BPS), {{rh:util:patch:floating.zip|Floating IPS}} (BPS / IPS) or {{rh:util:patch:lunar_ips_1.02.zip|Lunar IPS}}. You can also use the online patcher hosted here at [[https://www.ff6hacking.com/patcher/|ff6hacking.com/patcher/]], courtesy of Marc Roblero. Finaly there are other patching utilities on this [[rh:utilities|wiki page]].+To apply a patch, you need a patcher with the good format. There are many patch format but most commons one are IPS and XDelta. Most patches are IPS format but that does not mean it is the best format, only one that has been used for a long time. One good format is BPS, an XDelta variant. It offer advantages over IPS and XDelta such as smaller patche size, checksum storing and infinitely sized files. To create or apply a patch, you can use {{rh:util:patch:beat-v01.zip|beat}} (BPS), {{rh:util:patch:floating.zip|Floating IPS}} (BPS / IPS) or {{rh:util:patch:lunar_ips_1.02.zip|Lunar IPS}}. You can also use the online patcher hosted here at [[https://www.ff6hacking.com/patcher/|ff6hacking.com/patcher/]], courtesy of Marc Roblero. Finaly there are other patching utilities on this [[rh:utilities|wiki page]].
  
 Another thing to know about patches is that in the SNES ROM hacking world, there are patches for ROMs with a header and patches for ROMs with no header, see below questions. Another thing to know about patches is that in the SNES ROM hacking world, there are patches for ROMs with a header and patches for ROMs with no header, see below questions.
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 === Which utility can edit data X ? === === Which utility can edit data X ? ===
  
-A: Check out the [[ff3:ff3us:util:start|utility page]]. For general SNES graphics, [[rh:utilities:yychr|YY-CHR]] is a popular editor. For hex editing, {{rh:util:hex:hxd_1.7.7.0.zip|HxD}} is a good all purpose editor and {{rh:util:hex:windhex.zip|Windhex}} has table support (to edit text). As for recommended editor for a regular hack (with no data expansion), we recommend [[ff3:ff3us:util:ff3usme|FF3usME]] for any general data, character sprite, animation data menu backgrounds and BRR samples. [[ff3:ff3us:util:ff3se|FF3SE]] is good for portraits, monster sprites and esper sprites. +A: Check out the [[utility|utility page]]. For general SNES graphics, [[rh:utilities:yychr|YY-CHR]] is a popular editor. For hex editing, {{rh:util:hex:hxd_1.7.7.0.zip|HxD}} is a good all purpose editor and {{rh:util:hex:windhex.zip|Windhex}} has table support (to edit text). As for recommended editor for a regular hack (with no data expansion), we recommend [[ff3:ff3us:util:ff3usme|FF3usME]] for any general data, character sprite, animation data menu backgrounds and BRR samples. [[ff3:ff3us:util:ff3se|FF3SE]] is good for portraits, monster sprites and esper sprites. 
  
 Anything map related should be done with {{ff3:ff3us:util:maps:ff6le_rogue_2013-05-25.7z|FF6LE Rogue}} (which require an expanded ROM). Avoid Zone Doctor as it has higher chances of ROM corruption. For chests, {{ff3:ff3us:util:maps:ff6le_rogue_2013-05-25.7z|FF6LE Rogue}} or {{ff3:ff3us:util:data:ff6mde_1.72.zip|FF6MDE}} are good (which can also do animation data). For compressed graphics, {{ff3:ff3us:util:gfx:psv.7z|Peer Sprite Viewer}} in junction with [[rh:utilities:yychr|YY-CHR]] is the way to go (see compressed data list [[ff3:ff3us:doc:asm:other:compression|here]]). For music, there is a specific process that make things faster, refer to the music section down below. For specific palettes {{ff3:ff3us:util:gfx:snspal03.zip|SNESpal}} is a good tool.  Anything map related should be done with {{ff3:ff3us:util:maps:ff6le_rogue_2013-05-25.7z|FF6LE Rogue}} (which require an expanded ROM). Avoid Zone Doctor as it has higher chances of ROM corruption. For chests, {{ff3:ff3us:util:maps:ff6le_rogue_2013-05-25.7z|FF6LE Rogue}} or {{ff3:ff3us:util:data:ff6mde_1.72.zip|FF6MDE}} are good (which can also do animation data). For compressed graphics, {{ff3:ff3us:util:gfx:psv.7z|Peer Sprite Viewer}} in junction with [[rh:utilities:yychr|YY-CHR]] is the way to go (see compressed data list [[ff3:ff3us:doc:asm:other:compression|here]]). For music, there is a specific process that make things faster, refer to the music section down below. For specific palettes {{ff3:ff3us:util:gfx:snspal03.zip|SNESpal}} is a good tool. 
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