ff6a:doc:rommap:eu

FF6 Advance (E) ROM map

This is the ROM Map of the European version of FF6A.

  • PTR = Pointer
  • DATA = Game Specific Format Data
  • GFX = Graphics
  • PAL = Palette
  • SPRITE = Sprite Graphics
  • TEXT-M = Text using the Menu Table
  • TEXT-B = Text using the Battle Table
  • TEXT-V = Text using the Various Text Table
  • PTR-M = TEXT-M Pointer
  • PTR-B = TEXT-B Pointer
  • PTR-V = TEXT-V Pointer

Each number of text entries for a specific type is multipled by 5 since there is 5 languages. A text entry always has the same order: English, German, French, Italian and Spanish. Text pointers number are also multipled by 5 and all text pointers are 4 bytes long.

Start End Type Description
000158 000181 PTR Pointers to Map Animation Properties (+$000182)
000182 000721 DATA Map Animation Properties (variable * 20 entries)
000722 00072F PTR Pointers to Map BG3 Animation Properties (+$000730)
000730 0007A7 DATA Map BG3 Animation Properties (variable * 6 entries)
0007A8 00081F DATA Palette Animation Data (6 bytes * 20 entries)
007FF8 007FFB DATA Level factor adjustment from average (4 bytes: add 0, 2, 5, substract 3)
007FFC 008004 DATA Bitfields to add SwdTechs/Blitzes (8 bytes, one per Blitz/SwTech)
009AA4 009AAB DATA Event Command $50-$53 color param p related data (p & 0x10 != 0, 4 words, index = p & 0x03)
009AAC 009AB3 DATA Event Command $50-$53 color param p related data (p & 0x04 != 0, 4 words, index = p & 0x03)
009AB4 009ABB DATA Event Command $50-$53 color param p related data (p & 0x08 != 0, 4 words, index = p & 0x03)
00A86C 00A87B DATA Event Command $61 color param p related data (8 words, index = p * 2)
00A86C 00A87B DATA Event Command $61 color param p related data (8 words, index = p * 2)
00BD50 00BD5F DATA HP to add / subtract table, Event Command $8B (8 words)
00C0C0 00C0CD DATA MP to add / subtract table, Event Command $8C (8 words, unused data)
00DE08 00DE27 DATA Event Command $E2 data (16 words, binary encoding, index = active party lead char ID)
00F098 00F0B9 DATA Song cue points for event command $F9 (17 words, song $45: The Wedding Waltz #3)
00F0BA 00F0DB DATA Song cue points for event command $F9 (17 words, song $27: Aria de Mezzo Caraterre)
00F0DC 00F0FB DATA Song cue points for event command $F9 (16 words, song $53: Ending Theme #1)
010C74 010DBD DATA Pointers to map character gfx(2 bytes, 165 entries)
010C74 010DBD DATA Bank pointer and number of bytes to Copy for map character gfx (2 bytes, 165 entries)
01CE98 01CED0 DATA Map Color Math Data (3 bytes * 19 entries)
03030C 03040B DATA Unknown Data (64 bytes, 32 bytes, 128 bytes, 32 bytes)
030418 030E57 DATA New Event Triggers (8 bytes * 328 entries)
030E5A 03129A DATA New NPC Data (11 bytes * 99 entries)
0312A6 03129A DATA New Small Exits (6 bytes * 72 entries)
047594 047693 DATA World of Balance Tile Properties (2 bytes * 128 entries)
047694 047793 DATA World of Ruin Tile Properties (2 bytes * 128 entries)
051640 05169B DATA Sine/Cosine Table (unsigned)
0991B2 0994B1 —- Free Space (768 bytes)
165A34 165A3F FONT Small Font A Font Header
165A40 165B3F FONT Small Font A Unknown Data (2 bytes * 128 entries)
165B40 165EA3 PTR Small Font A Pointers (4 bytes * 217 entries) (+$165A34)
165EA4 166AAF FONT Small Font A Character Data (various * 217 entries)
166AB0 166ABB FONT Big Font Font Header
166ABC 166BBB FONT Big Font Unknown Data (2 bytes * 128 entries)
166BBC 1670DF PTR Big Font Pointers (4 bytes * 329 entries) (+$166AB0)
1670E0 169A72 FONT Big Font Character Data (various * 329 entries)
48E9B6 48EB15 —- Free Space (352 bytes)
48ECB6 48EE65 —- Free Space (432 bytes)
491080 49108B FONT Small Font B Font Header
49108C 49118B FONT Small Font B Unknown Data (2 bytes * 128 entries)
49118C 4914EF PTR Small Font B Pointers (4 bytes * 217 entries) (+$491080)
4914F0 4921C7 FONT Small Font B Character Data (various * 217 entries)
4A1A40 4A20DF GFX Wallpaper 1 (1696 bytes)
4A20E0 4A223F —- Free Space (352 bytes)
4A34DC 4A3B7B GFX Wallpaper 2 (1696 bytes)
4A3B7C 4A3CDB —- Free Space (352 bytes)
4A3CDC 4A437B GFX Wallpaper 3 (1696 bytes)
4A437C 4A44DB —- Free Space (352 bytes)
4A44DC 4A4B7B GFX Wallpaper 4 (1696 bytes)
4A4B7C 4A4CDB —- Free Space (352 bytes)
4A4CDC 4A537B GFX Wallpaper 5 (1696 bytes)
4A537C 4A54DB —- Free Space (352 bytes)
4A54DC 4A5B7B GFX Wallpaper 6 (1696 bytes)
4A5B7C 4A5CDB —- Free Space (352 bytes)
4A5CDC 4A637B GFX Wallpaper 7 (1696 bytes)
4A637C 4A64DB —- Free Space (352 bytes)
4A64DC 4A6B7B GFX Wallpaper 8 (1696 bytes)
4A6B7C 4A6CDB —- Free Space (352 bytes)
4A8128 51FFFF —- Free Space (32 466 bytes)
520000 53B3E7 DATA Location Tile Assembly (Variable * 75 entries)
53B3E8 53B4CB PTR Pointers to Location Tile Assembly (3 bytes * 75 entries)
53B4CC 53B6CB PTR Unknown Pointers (2 bytes * 256 entries)
53B6CC 53FFFF —- Free Space (18 740 bytes)
540000 547FFF GFX Animated Location graphics (2048 bytes * 16 sets)
548000 5483FF —- Free Space? (1024 times 0x20)
548400 548403 DATA “LINK” (ASCII) (4 bytes)
548404 548409 DATA GBA Cart LINK value (6 bytes)
54840A 54840E DATA “LCMNT” (ASCII) (5 bytes)
54840F 548414 DATA GBA Cart LCNMT value (6 bytes)
548415 548419 DATA “CMODE” (ASCII) (5 bytes)
54841A 548421 DATA GBA Cart CMODE value (8 bytes)
548422 548425 DATA “SIZE” (ASCII) (4 bytes)
548426 54842D DATA GBA Cart SIZE value (8 bytes)
54842E 548430 DATA “VER” (ASCII) (3 bytes)
548431 548435 DATA GBA Cart VERSION value (5 bytes)
548436 548440 DATA “IS-ACG03END” (ASCII) (10 bytes)
548441 548445 DATA GBA Cart ACG03 value (5 bytes)
548446 58FF63 DATA Location Map Data (Variable * 390 entries)
58FF64 5CF9A3 SPRITE Monster / Esper Sprites (Variable * 459 entries)
5CF9A4 5CF9B3 PTR Unknown Pointers ? (2 bytes * 256 entries ?)
5CFBA4 5CFFFF —- Free Space (1116 bytes)
5D0000 5D014F DATA Battle Background Properties (6 bytes * 56 entries)
5D0150 5D164F PAL Battle Background Palettes (48 colors * 56 entries)
5D1650 5D1730 PTR Pointers to Battle Background Graphics (3 bytes * 75 entries) (+$5D0000)
5D1731 5D1847 DATA Unknown Data (92 times 0x000080)
5D1848 5D18A9 PTR Pointers to Battle Background Layouts (2 bytes * 49 entries) (+$5D0000)
5D18AA 5D1927 —- Free Space (126 bytes)
5D1928 5DA9DE DATA Battle Background Layouts (variable * 49 entries)
5DA9DF 5F5013 GFX Battle Background Graphics (variable * 75 entries)
5F5014 5F507F PTR Unknown Pointers ? (2 bytes * 54 entries ?)
5F5080 5F5819 GFX Ending Cinematic GFX (compressed)
5F581A 5F5899 DATA Map Random Battle Probability Data (512 items, 2 bits each)
5F589A 5F58EF PTR Pointers to Location Tile Properties (2 bytes * 43 entries)
5F58F0 5F5EEF DATA Map Overlay Layouts (8 bytes * 192 entries)
5F5EF0 5F6231 PTR Pointers to Event Triggers (2 bytes * 417 entries) (+$5F5EF0)
5F6232 5F78ED DATA Event Triggers (variable * 417 entries)
5F78EE 5F7C3B DATA Monster Sketch Attacks (2 bytes * 423 entries)
5F7C3E 5F7D5D PAL Unknown Palettes ? (8 colors * 18 entries ?)
5F7D5E 5FC11F GFX Ending Cinematic GFX (compressed)
5FC120 5FC2C6 DATA Monster Y-Shift for Sprite Priority (1 byte * 423 entries)
5FC2C7 5FC2F6 DATA Conditional Battle Indexes (4 bytes * 12 entries)
5FC2F7 5FC39F —- Free Space (169 bytes)
5FC3A0 5FC49F GFX Last $100 bytes of “THE END” graphics
5FC4A0 5FC59F PAL “THE END” Graphics Palettes (16 colors * 8 entries)
5FC5A0 5FCE17 GFX Ending Cinematic GFX (compressed)
5FCE18 5FD017 DATA Monster Rage Attacks (2 bytes * 256 entries)
5FD018 5FD5D1 GFX Ending Font (compressed)
5FD5D2 5FD9D3 DATA Pointers to Long Entrance Triggers (2 bytes * 513 entries) (+$5FD5D2)
5FD9D4 5FDF67 DATA Long Entrance Triggers (variable * 513 entries)
5FDF6A 5FE069 DATA Random Number Table (256 bytes)
5FE06A 5FE165 DATA Serpent Trench Palettes (compressed)
5FE166 5FE1ED DATA Unknown Palettes ? (4 colors * 17 entries ?)
5FE1EE 5FE35D DATA Unknown Palettes ? (8 colors * 23 entries ?)
5FE35E 5FE55D DATA Unknown Pointers ? (2 bytes * 256 entries ?)
5FE55E 5FE83D PAL Portrait Palettes (16 colors * 23 entries)
5FE83E 60301D GFX Portraits (800 bytes * 23 entries)
603F3F 6043AB DATA World Map Clouds Tile Formation (compressed)
6043AC 605013 DATA Ending Cinematic Tile Formation (compressed)
605014 608D2E DATA World of Balance Map Layout (compressed)
608D2F 60B538 GFX World of Balance Map Graphics (compressed)
60B539 60D5CB GFX Magitek Train Ride Graphics (variable size tiles, compressed)
60D5CC 60D7CB PAL Unknown Palettes (16 colors * 16 entries)
60D7CC 60FF43 GFX World of Ruin Map Graphics (compressed)
60FF44 613202 DATA World of Ruin Map Layout (compressed)
613205 617204 DATA Serpent Trench Map Layout (compressed)
617205 6188F4 GFX Serpent Trench Graphics (compressed)
6188F5 61900E GFX Chocobo Graphics ?
61900F 61902E DATA Vector Approach Data (32 bytes)
61902F 61904E DATA Esper Terra Data (32 bytes)
61904F 61916D —- Unknown Data (compressed)
61916E 619DF2 —- Unknown Data (compressed)
619DF3 61A4F2 —- Unknown Data (compressed)
61A4F3 61A7E9 —- Unknown Data (compressed)
61A7EA 61AB5B —- Unknown Data (compressed)
61AB5C 61B827 —- Unknown Data (compressed)
61B828 61B927 PAL Unknown Palettes (16 colors * 8 entries)
61B928 61C33B DATA Auxiliary Battle Properties (4 bytes * 645 entries)
61C33C 61E906 DATA Monster Formation Data (15 bytes * 645 entries)
61E907 61FFFF —- Free Space (5882 bytes)
6201CE 620269 PTR Pointers to Monster Formation Tile Templates (2 bytes * 78 entries)
62026D 6203B3 DATA Monster Formation Tile Templates (various * 78 entries)
6203B4 6203CD PTR Pointers to Monster Formation Size Templates (2 byte * 13 entries)
6203CE 62038D DATA Monster Formation Size Templates (various * 13 entries)
62A000 62A47F DATA Shop Data (9 bytes * 128 entries)
62A480 62A5D4 DATA Esper Data (11 bytes * 31 entries)
62A5D8 62A617 DATA Battle Command Data (2 bytes * 32 entries)
62A618 62AA53 DATA Colosseum Data (4 bytes * 271 entries)
62AA54 62AAB5 DATA MP modification constants by level (98 elements)
62AAB8 62AAF7 DATA Dance Index for each Battle Background (64 elements)
62AAF8 62AAFA DATA Starting Lores (3 bytes, 1 bit per lore)
62AAFC 62AB1B DATA Terra Natural Magic List (32 byte, 16 * level-magic word)
62AB1C 62AB3B DATA Celes Natural Magic List (32 byte, 16 * level-magic word)
62AB3C 62AB9B DATA Blitz Codes (8 items, 11+1 bytes each)
62AB9C 62ABAB DATA Imp Item Indexes (16 elements)
62ABB0 62ABB7 DATA Battle Background Index to change to for each Dance (8 elements)
62ABB8 62ABBF DATA Bushido learning levels (8 elements)
62ABC0 62ABC7 DATA Blitz learning levels (8 elements)
62ABC8 62AC8B DATA Level up data (2 bytes * 98 entries)
62AC8C 62ACAB DATA Starting Rages (32 elements)
62ACAC 62B22B DATA Character Initial Statistics (22 bytes * 64 entries)
62B22C 62B239 DATA Desperation Attacks (14 elements, unused?)
62B23C 62B61B DATA Pointers to Chest Data (2 bytes * 432 entries)
62B61C 62BC33 DATA Chest Data (5 bytes * 312 entries)
62BC34 62CC1E DATA Magic Data (14 bytes * 290 entries)
62CC20 62CC3F DATA Dance Data (4 bytes * 8 entries)
62CC40 62EC1F DATA Item Data (30 bytes * 271 entries)
62EC28 62EC89 DATA HP Modification Constants by Level (98 elements)
62ED9C 62FFFF —- Free Space (4708 bytes)
63000C 63E81A DATA Battle Animation Frame Data Part A (variable size frames, 2 bytes per tile)
63E81B 62F7F8 DATA Attack Animation Data (6 bytes * 677 entries)
63F7F9 640F02 PTR Unknown Pointers (2 bytes * 1475 entries)
640F03 64C245 DATA Battle Animation Graphics (2bpp)
64C246 64E245 DATA 2bpp Battle Animation Tile Formation (64 bytes * 128 entries)
64F225 64FFFF —- Free Space (3548 bytes)
650000 650097 PAL Floating Continent Rising Palette (16 colors)
6501BB 65023A PAL Opening / Intro Palettes (16 colors * 4 entries)
650256 6502F5 PAL Opening Clouds Palettes (16 colors * 5 entries)
6503DB 65053A PAL Opening / Intro Palettes (16 colors * 10 entries)
65076F 6507EE PAL Opening / Intro Palettes (16 colors * 4 entries)
6507EF 6507F6 PAL Unknown Palette (4 colors)
6507F7 650856 PAL Opening / Intro Palettes (16 colors * 3 entries)
6507F7 6797FF GFX Battle Animation Graphics (3bpp)
679800 679873 PTR Pointers to Battle Event Data (2 bytes * 58 entries)
679874 67D0FF DATA Battle Event Data
67E008 67EED3 DATA Battle Animation Frame Data Part B (variable size frames, 2 bytes per tile)
67EED4 67EF6B PTR Unknown Pointers (2 bytes * 75 entries)
67EF6C 67FFFF —- Free Space (4244 bytes)
680000 6E187F GFX Map Graphics (3122 Tiles)
6E1880 6E502F DATA Map Properties (33 bytes * 432 entries)
6E5030 6E5FFF —- Free Space (4048 bytes)
6E6000 6E6F1F PAL Attack Palettes (8 colors * 242 entries)
6E6F20 6E6FFF —- Free Space (224 bytes)
6E7004 6E7ACF DATA Monster Graphics Properties (6 bytes * 459 entries)
6E7AD0 6EAAF8 PAL Monster Palettes (16 bytes * 764 entries)
6EAA90 6EB5AF DATA Monster Graphic Maps (8 or 32 bytes * ??? entries)
6EB5B0 6ED1AF GFX Wallpapers (unused ?)
6ED1B0 6ED2AF PAL Wallpaper Palettes (32 bytes * 8 entries)
6ED2B0 6EFFFF —- Free Space (11600 bytes)
6F0000 6F7FFF GFX Vehicle Graphics
6F8404 6F8409 DATA GBA Cart LINK value (6 bytes)
6F840F 6F8414 DATA GBA Cart LCNMT value (6 bytes)
6F841A 6F8422 DATA GBA Cart CMODE value (8 bytes)
6F8426 6F842D DATA GBA Cart SIZE value (8 bytes)
6F8431 6F8435 DATA GBA Cart VERSION value (5 bytes)
6F8441 6F8445 DATA GBA Cart ACG03 value (5 bytes)
700ED8 7010D7 PAL Unknown Palettes (16 colors * 16 entries)
7010D8 7010EF PAL Unknown Palettes (4 colors * 3 entries)
7010F0 7011EF PAL Unknown Palettes (16 colors * 8 entries)
710878 7108EF DATA Unknown Ending Cinematic Data
7108F0 7109B7 DATA Unknown Ending Cinematic Data
710A60 710A7F DATA Actors SRAM Offset Table (2 bytes * 16 entries)
710C44 711243 PTR Pointers to Map Entrance Events (3 bytes * 512 entries)
711244 711A43 DATA Monster Formation Packs (8 bytes * 256 entries)
711A44 712743 GFX “The End” Graphic (compressed)
712744 712923 DATA Setzer's Airship on Fire Tile Formation (compressed)
712924 712B23 DATA Map Battle Groups (512 elements)
71BC50 71C2EB DATA Monster Items Stolen and Dropped (4 bytes * 423 entries)
71C2EC 71C493 DATA Monster Special Attack Animation Index (1 byte * 423 entries)
726C3A 7272D5 DATA Monster Control Attacks (4 bytes * 423 entries)
737A3E 73AF1D DATA Monster Stats (32 bytes * 423 entries)
7FF88E 7FFBF1 DATA Monster Event Formation Packs (4 bytes * 217 entries)
7FFBF2 7FFFFF DATA Free Space (1038 bytes)
Start End Type Description
800000 800003 PTR TEXT-M Pointers Base Offset (offset = ptr + $800000)
800004 800007 ASCII “TEXT” in ASCII
800008 80000A DATA Number of TEXT-M Entries (nbr*5*4 + $800010 = TEXT-M start)
80000B 80000B DATA Number of Languages? ($05)
80000C 80000F PTR Pointer to TEXT-B & TEXT-V Pointers Base Offset (+800000)
800010 800023 PTR-M Pointers to Naming Screen characters (Rename Card) (5 entries)
800024 80176B PTR-M Pointers to misc menu terms and descriptions (1490 entries)
80176C 801C6B PTR-M Pointers to misc Actor names (320 entries)
801C6C 801EC3 PTR-M Pointers to Command names (150 entries)
801EC4 801EEB PTR-M Pointers to <end> character ($06) (10 entries)
801EEC 803417 PTR-M Pointers to Item names (1355 entries)
803418 80357F PTR-M Pointers to Class names (90 entries)
803580 804CDB PTR-M Pointers to Attack names (1495 entries)
804CDC 80527B PTR-M Pointers to Location names (360 entries)
80527C 80528F PTR-M Pointers to “Merchant” name (5 entries)
805290 80739B PTR-M Pointers to Monster names (2115 entries)
80739C 807517 PTR-M Pointers to Rare item names (95 entries)
807518 80766B PTR-M Pointers to Level up descriptions (85 entries)
80766C 8076F7 PTR-M Pointers to <end> character ($06) (35 entries)
8076F8 8078D7 PTR-M Pointers to Lore descriptions (120 entries)
8078D8 808E03 PTR-M Pointers to Item descriptions (1355 entries)
808E04 80923B PTR-M Pointers to Magic descriptions (270 entries)
80923C 8092DB PTR-M Pointers to Bushido descriptions (40 entries)
8092DC 80937B PTR-M Pointers to Blitz descriptions (40 entries)
80937C 809533 PTR-M Pointers to Rare item descriptions (110 entries)
809534 80974F PTR-M Pointers to Esper descriptions (135 entries)
809750 8097B3 PTR-M Pointers to <end> character ($06) (25 entries)
8097B4 809A0B PTR-M Pointers to Status effect names (150 entries)
809A0C 809B87 PTR-M Pointers to Esper bonuses (95 entries)
809B88 809DCB PTR-M Pointers to Spell and item descriptions (145 entries)
809DCC 809E6B PTR-M Pointers to Dance names (40 entries)
809E6C 80A04B PTR-M Pointers to Lore names (120 entries)
80A04C 80C1F7 PTR-M Pointers to Location names (2155 entries)
80C1F8 80C247 PTR-M Pointers to <end> character ($06) (20 entries)
80C248 80C5F3 PTR-M Pointers to Bestiary subscreen terms (235 entries)
80C5F4 80CD87 PTR-M Pointers to Song titles (485 entries)
80CD88 80D043 PTR-M Pointers to Closing credits, part 2 through 5 (175 entries)
80D044 80D07F PTR-M Pointers to new spell names (15 entries)
80D080 80D0CF PTR-M Pointers to new esper names (20 entries)
80D0D0 80D10B PTR-M Pointers to new spell descriptions (15 entries)
80D10C 80D15B PTR-M Pointers to new esper descriptions (20 entries)
80D15C 80D1FB PTR-M Pointers to Dance descriptions (40 entries)
80D1FC 80D3DB PTR-M Pointers to Blitz, Bushido, and Magitek names (120 entries)
Start End Type Description
80D3DC 80D68D TEXT-M Naming Screen characters (Rename Card) (5 entries)
80D68E 8136CC TEXT-M Misc menu terms and descriptions (1490 entries)
8136CD 813DF0 TEXT-M Actor names (320 entries)
813DF1 81423D TEXT-M Command names (150 entries)
81423E 814247 TEXT-M <end> character ($06) (10 entries)
814248 818FF1 TEXT-M Item names (1355 entries)
818FF2 81932B TEXT-M Actor titles (90 entries)
81932C 81D40A TEXT-M Attack names (1495 entries)
81D40B 81E689 TEXT-M Location names (unused?) (360 entries)
81E68A 81E6B8 TEXT-M “Merchant” name (5 entries)
81E6B9 8238B2 TEXT-M Monster names (2115 entries)
8238B3 823D2A TEXT-M Rare item names (95 entries)
823D2B 82479D TEXT-M Level up descriptions (85 entries)
82479E 8247C0 TEXT-M <end> character ($06) (35 entries)
8247C1 8267C3 TEXT-M Lore descriptions (120 entries)
8267C4 8387D1 TEXT-M Item descriptions (1355 entries)
8287D2 83B57A TEXT-M Magic descriptions (270 entries)
82B57B 83C109 TEXT-M Bushido descriptions (40 entries)
82C10A 83C9FB TEXT-M Blitz descriptions (40 entries)
82C9FC 83DBA4 TEXT-M Rare item descriptions (110 entries)
82DBA5 83FB32 TEXT-M Esper descriptions (135 entries)
82FB33 82FB4B TEXT-M <end> character ($06) (25 entries)
82FB4C 82FECF TEXT-M Status effect names (150 entries)
82FED0 84026D TEXT-M Esper bonuses (95 entries)
84026E 841419 TEXT-M Spell and item descriptions (“Use on whom?” screen) (145 entries)
84141A 84169A TEXT-M Dance names (40 entries)
84169B 841BDA TEXT-M Lore names (120 entries)
841BDB 848AD5 TEXT-M Location names (2155 entries)
848AD6 848AE9 TEXT-M <end> character ($06) (20 entries)
848AEA 849221 TEXT-M Bestiary subscreen terms (235 entries)
849222 84AA41 TEXT-M Song titles (485 entries)
84AA42 84DAC0 TEXT-M Closing credits, parts 2 through 5 (175 entries)
84DAC1 84DB5F TEXT-M New spell names (15 entries)
84DB60 84DC15 TEXT-M New esper names (20 entries)
84DC16 84DF61 TEXT-M New spell descriptions (15 entries)
84DF62 84E3F2 TEXT-M New esper descriptions (20 entries)
84E3F3 84F0FB TEXT-M Dance descriptions (40 entries)
84F0FC 84F60B TEXT-M Blitz, Bushido, and Magitek names (120 entries)
Start End Type Description
84F60C 84F60F PTR TEXT-V and TEXT-B Pointers Base Offset (offset = ptr + $84F60C)
84F610 84F613 ASCII “TEXT” in ASCII
84F614 84F616 DATA Number of TEXT-VB Entries (nbr*5*4 + $84F61C = TEXT-VB start)
84F617 84F617 DATA Number of Languages? ($05)
84F618 84F61B PTR Pointers to End of File (+84F60C)
84F61C 84F62F PTR-V Pointers to Naming Screen Alphabet (5 entries)
84F630 85F4F3 PTR-V Pointers to Dialogues (16 305 entries)
85F4F4 8615FF PTR-B Pointers to Monster Special Attack Names (2115 entries)
861600 86227F PTR-B Pointers to Monster Quotes (800 entries)
862280 8629D7 PTR-B Pointers to <end> character ($0F) (470 entries)
8629D8 8629EB PTR-B Pointers quote: “Wait a minute!” (5 entries)
8629EC 862FB3 PTR-B Pointers to <end> character ($0F) (370 entries)
862FB4 8643B3 PTR-B Pointers to Battle Event dialogue (1280 entries)
8643B4 8655AB PTR-B Pointers to Battle messages (1150 entries)
8655AC 8657B3 PTR-B Pointers to <command $C58B><end> ($C58B0F) (130 entries)
8657B4 865A33 PTR-B Pointers to <end> character ($0F) (160 entries)
865A34 866F5F PTR-B Pointers to Item names (battle) (1355 entries)
866F60 8683FF PTR-B Pointers to <end> character ($0F) (1320 entries)
868400 869BFB PTR-B Pointers to Attack names (battle) (1535 entries)
869BFC 86A1C3 PTR-B Pointers to <end> character ($0F) (370 entries)
86A1C4 86A1D7 PTR-B Pointers to <command $C58B><end> (5 entries)
86A1D8 86A79F PTR-V Pointers to Location names (map load) (370 entries)
86A7A0 86AA1F PTR-V Pointers to <end> character ($0F) (160 entries)
86AA20 86ADF3 PTR-B Pointers to Command names (245 entries)
86ADF4 86AE93 PTR-B Pointers to <end> character ($0F) (40 entries)
86AE94 86AF5B PTR-V Pointers to Opening credits (50 entries)
86AF5C 86B0EB PTR-V Pointers to <end> character ($0F) (100 entries)
86B0EC 86B0FF PTR-V Pointers to Kanji enumeration (5 entries)
86B100 86B113 PTR-V Pointers to Kanji strings (5 entries)
86B114 86D21F PTR-V Pointers to Monster names (bestiary) (2115 entries)
86D220 86D25B PTR-V Pointers to Bestiary Screen terms (15 entries)
86D25C 86D283 PTR-V Pointers to Language Screen terms (10 entries)
86D284 86D3AF PTR-V Pointers to Closing credits, part 1 (75 entries)
86D3B0 86D3D7 PTR-V Pointers to <end> character ($0F) (10 entries)
Start End Type Description
86D3D8 86D693 TEXT-V Naming Screen Alphabet (5 entries)
86D693 9B69A7 TEXT-V Dialogues (16 305 entries)
9B69A8 9BBF61 TEXT-B Monster Special Attack Names (2115 entries)
9BBF62 9C5E06 TEXT-B Monster Quotes (800 entries)
9C5E07 9C5FDC TEXT-B <end> character ($0F) (470 entries)
9C5FDD 9C6046 TEXT-B Quote: “Wait a minute!” (5 entries)
9C6047 9C61B8 TEXT-B <end> character ($0F) (370 entries)
9C61B9 9D8C9A TEXT-B Battle Event dialogue (1280 entries)
9D8C9B 9DC1C2 TEXT-B Battle messages (1150 entries)
9DC1C3 9DC348 TEXT-B <command $C58B><end> ($C58B0F) (130 entries)
9DC349 9DC3E8 TEXT-B <end> character ($0F) (160 entries)
9DC3E9 9E06F6 TEXT-B Item names (battle) (1355 entries)
9E06F7 9E0C1E TEXT-B <end> character ($0F) (1320 entries)
9E0C1F 9E4C0A TEXT-B Attack names (battle) (1535 entries)
9E4C0B 9E4D7C TEXT-B <end> character ($0F) (370 entries)
9E4D7D 9E4D8B TEXT-B <command $C58B><end> ($C58B0F) (5 entries)
9E4D8C 9E6396 TEXT-V Location names (map load) (370 entries)
9E6397 9E6436 TEXT-V <end> character ($0F) (160 entries)
9E6437 9E6880 TEXT-B Command names (battle, apply only to Pray and Shock) (245 entries)
9E6881 9E6894 TEXT-B <end> character ($0F) (40 entries)
9E6895 9E723B TEXT-V Opening credits (50 entries)
9E723C 9E7254 TEXT-V <end> character ($0F) (100 entries)
9E7255 9E76B4 TEXT-V Kanji enumeration ($C2A2-$C2BF, $C380-$C3BF, $C480-$C490) (5 entries)
9E76B5 9E7709 TEXT-V Kanji string, 7 symbols (5 entries)
9E770A 9EC903 TEXT-V Monster names (bestiary) (2115 entries)
9EC904 9EC992 TEXT-V Bestiary Screen terms (15 entries)
9EC993 9ECA43 TEXT-V Language Screen terms (10 entries)
9ECA44 9ED274 TEXT-V Closing credits, part 1 (75 entries)
9ED275 9ED27E TEXT-V <end> character ($0F) (10 entries)
9ED27F 9ED27F End of file
  • ff6a/doc/rommap/eu.txt
  • Last modified: 5 years ago
  • (external edit)