ff6a:data:formats:palette

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revision
Previous revision
ff6a:data:formats:palette [2016/10/21 17:46]
madsiur created
ff6a:data:formats:palette [2019/02/12 11:38] (current)
Line 1: Line 1:
 ==== GBA Palettes ==== ==== GBA Palettes ====
  
-On the GBA, similar to the SNES, palettes are in 4bpp format. Each color component (r, g, b) of the palette occupy 5 bits for a total of 2 bytes. Bit 0 (x) is transparency:+On the GBA, similar to the SNES, palettes are in 4bpp format. Each color component (r, g, b) of the palette occupy 5 bits for a total of 2 bytes. Bit 0 (x) is transparency. If you palette is 32 bytes, it has 16 colors.
  
-|  $00  | xbbbbbgg +|  $00  | ''xbbbbbgg''  | 
-|  $01  | gggrrrrr  |+|  $01  | ''gggrrrrr''  |
  • ff6a/data/formats/palette.1477071990.txt.gz
  • Last modified: 5 years ago
  • (external edit)