ff3:ff3us:tutorial:sprites

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ff3:ff3us:tutorial:sprites [2017/11/04 03:51]
madsiur [3. Editing Tiles (YY-CHR)]
ff3:ff3us:tutorial:sprites [2019/02/12 11:12] (current)
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 Character sprites are located at $D50000 ($D50200 with header). You can either {{ff3:ff3us:tutorial:sprites:yychr-offset.png?linkonly|enter that address}} (as $150000 or $150200 if header present) or scroll until you see the GFX tiles. Note that you need to  {{ff3:ff3us:tutorial:sprites:yychr-4bpp.png?linkonly|set the graphic format to 4bpp SNES}}. Character sprites are located at $D50000 ($D50200 with header). You can either {{ff3:ff3us:tutorial:sprites:yychr-offset.png?linkonly|enter that address}} (as $150000 or $150200 if header present) or scroll until you see the GFX tiles. Note that you need to  {{ff3:ff3us:tutorial:sprites:yychr-4bpp.png?linkonly|set the graphic format to 4bpp SNES}}.
  
-If you want the right colors (i.e., the right palette), you can import the {{ff3:ff3us:tutorial:sprites:ff3us-pal.zip|FF6 NPC Palettes}} in YY-CHR by going to //Palette -> Open Palette (*.pal)//. This makes editing a lot easier, but it is not mandatory.  The palette shown in YY-CHR is not the one used by the game, and the GFX is not modified by this step since it uses a palette (see [[ff3:ff3us:tutorial:sprites#understanding_sprites|section 2]]).+If you want the right colors (i.e., the right palette), you can import the {{ff3:ff3us:tutorial:sprites:ff3us-pal.zip|FF6 NPC Palettes}} in [[rh:utilities:yychr|YY-CHR]] by going to //Palette -> Open Palette (*.pal)//. This makes editing a lot easier, but it is not mandatory.  The palette shown in [[rh:utilities:yychr|YY-CHR]] is not the one used by the game, and the GFX is not modified by this step since it uses a palette (see [[ff3:ff3us:tutorial:sprites#understanding_sprites|section 2]]).
  
 There are several different tile arrangements available. Since we are dealing with 16x24 sprites for characters, a more convenient way to view the tiles would be {{ff3:ff3us:tutorial:sprites:yychr-16x24.png?linkonly|16x24}}. If you had a 32x32 NPC sprite to edit, choosing 32x32 for the tile arrangement would make it easier to edit the tiles. As previously stated, other utilities are more useful than YY-CHR. [[ff3:ff3us:util:ff3usme|FF3usME]] and [[ff3:ff3us:util:ff3spriteed|FF3SpriteEd]] both have a tile editor (see {{ff3:ff3us:tutorial:sprites:ff3usme-tile.png?linkonly|here}} and {{ff3:ff3us:tutorial:sprites:ff3usse-tile.png?linkonly|here}}). [[ff3:ff3us:util:ff3se|FF3SE]] only allows sprite sheet editing, but it follows the same tile logic when saving the sprite to the ROM. There are several different tile arrangements available. Since we are dealing with 16x24 sprites for characters, a more convenient way to view the tiles would be {{ff3:ff3us:tutorial:sprites:yychr-16x24.png?linkonly|16x24}}. If you had a 32x32 NPC sprite to edit, choosing 32x32 for the tile arrangement would make it easier to edit the tiles. As previously stated, other utilities are more useful than YY-CHR. [[ff3:ff3us:util:ff3usme|FF3usME]] and [[ff3:ff3us:util:ff3spriteed|FF3SpriteEd]] both have a tile editor (see {{ff3:ff3us:tutorial:sprites:ff3usme-tile.png?linkonly|here}} and {{ff3:ff3us:tutorial:sprites:ff3usse-tile.png?linkonly|here}}). [[ff3:ff3us:util:ff3se|FF3SE]] only allows sprite sheet editing, but it follows the same tile logic when saving the sprite to the ROM.
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 {{  ff3:ff3us:tutorial:sprites:yychr.png?nolink  }} {{  ff3:ff3us:tutorial:sprites:yychr.png?nolink  }}
  
-To summarize this section, YY-CHR can help with basic tasks, but for complex sprite editing, FF3usME, FF3SpriteEd, and FF3SE are more convivial and allow a faster working pace.+To summarize this section, [[rh:utilities:yychr|YY-CHR]] can help with basic tasks, but for complex sprite editing, FF3usME, FF3SpriteEd, and FF3SE are more convivial and allow a faster working pace.
  
 ==== 4. Editing Sprites ==== ==== 4. Editing Sprites ====
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 [[ff3:ff3us:util:ff3se|FF3SE]]\\ [[ff3:ff3us:util:ff3se|FF3SE]]\\
 [[ff3:ff3us:util:ff3spriteed|FF3SpriteEd]]\\ [[ff3:ff3us:util:ff3spriteed|FF3SpriteEd]]\\
-{{ff3:ff3us:util:gfx:yy-chr20120407_en.zip|YY-CHR (C++)}}\\+[[rh:utilities:yychr|YY-CHR]]
  
  
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