ff3:ff3us:tutorial:splashscreen

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
ff3:ff3us:tutorial:splashscreen [2018/04/06 01:08]
madsiur [Assembling the intro]
ff3:ff3us:tutorial:splashscreen [2019/02/12 11:17] (current)
Line 28: Line 28:
 </code> </code>
  
-This will generate 3 files: tiles.bin, palette.bin and map.bin. You can now skip next section and continue after.+This will generate 3 files: tiles.bin, palette.bin and map.bin. Alternatively, if you named your image test.png, you can simply move the superfamiconv.bat file in the utility folder and execute it to do the conversion. You can now skip next section and continue after.
  
 ==== Using snesgfx262 ==== ==== Using snesgfx262 ====
Line 51: Line 51:
 bass -o romname.smc intro.asm bass -o romname.smc intro.asm
 </code> </code>
 +
 +Alternatively, if you named your rom "rom.smc", you can simply run the bass.bat file to assemble the hack.
  
 ==== Removing the white FF3us logo ==== ==== Removing the white FF3us logo ====
Line 58: Line 60:
 </code> </code>
  
-If you have a vanilla $C2 compressed block, no need to decompress and recompress it, the 3 bytes are directly accessible:+If you have a vanilla $C2 compressed block, no need to decompress and recompress it, the 3 bytes are directly accessible:\\
 {{ff3:ff3us:tutorial:splashscreen:skipintro.png}} {{ff3:ff3us:tutorial:splashscreen:skipintro.png}}
  
-A patch is available for this small hack in the archive you are supposed to have downloaded. A patch for the splash screen use in this tutorial is also available.+A patch is available for this small hack in the archive you are supposed to have downloaded. A patch for the splash screen use in this tutorial is also available.\\
  
-This is all for this tutorial! +That is all for this tutorial! 
  • ff3/ff3us/tutorial/splashscreen.1522976934.txt.gz
  • Last modified: 5 years ago
  • (external edit)