ff3:ff3us:tutorial:events

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ff3:ff3us:tutorial:events [2017/09/28 00:04]
lockirby2 Introduction
ff3:ff3us:tutorial:events [2019/02/12 12:30] (current)
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-===== Introduction ===== +{{:ff3:ff3us:tutorial:events:event-tutorial.png}}
-This tutorial will focus on giving you the knowledge that you will need in order to create your own in-game cutscenes (called "events").  Events can do a multitude of things, including animating characters on screen, giving the player items, changing a character's sprite/palette, and more!  Any time a dialogue box displays, or an NPC moves along a fixed path, there are events at work.+
  
-You don't need to be a programmer to understand how to make your own events.  More or less, you'll just be giving the game a sequence of commands, which the game will follow when the event happens.  Once you understand the process, all you'll need to do is string together the correct event commands to get the desired effect.  By the end of this tutorial, you will have learned: +==== Lockirby's Tutorials ==== 
- +  - [[ff3:ff3us:tutorial:events:background|Background Knowledge]] 
-  - What tools are available to help you +  - [[ff3:ff3us:tutorial:events:basic|Our First Event]] 
-  - How to make events "happen" +  - [[ff3:ff3us:tutorial:events:action|Action Queues]] 
-  - How to modify events in the game ROM +  - [[ff3:ff3us:tutorial:events:branch|Branching and Event Bits]] 
-  - How to understand the event commands +  - [[ff3:ff3us:tutorial:events:misc|Miscellaneous Info]]
- +
-===== Tools =====+
  • ff3/ff3us/tutorial/events.1506557050.txt.gz
  • Last modified: 5 years ago
  • (external edit)