ff3:ff3us:tutorial:compressed

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ff3:ff3us:tutorial:compressed [2017/11/04 03:56]
madsiur [Decompressing the Graphic]
ff3:ff3us:tutorial:compressed [2019/02/12 12:03] (current)
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 ==== Finding and Editing the Palette ==== ==== Finding and Editing the Palette ====
  
-Now we need to use **YY-CHR**. If you want the compressed files and a savestate that will allow you to load the palette correctly, you can download them {{ff3:ff3us:tutorial:compressed:shield.zip|here}}. When you load the decompressed GFX, it should look like {{ff3:ff3us:tutorial:compressed:yy1.png?linkonly|this}}. No need to worry about the incorrect palette; we will load it from a ZSNES savestate that was taken when the shield was on screen. Select //Palette -> Load Emulator state file// and choose your savestate. Click **Pal** at the bottom right window and try each palette until you get the correct one. It should now look like this:+Now we need to use [[rh:utilities:yychr|YY-CHR]]. If you want the compressed files and a savestate that will allow you to load the palette correctly, you can download them {{ff3:ff3us:tutorial:compressed:shield.zip|here}}. When you load the decompressed GFX, it should look like {{ff3:ff3us:tutorial:compressed:yy1.png?linkonly|this}}. No need to worry about the incorrect palette; we will load it from a ZSNES savestate that was taken when the shield was on screen. Select //Palette -> Load Emulator state file// and choose your savestate. Click **Pal** at the bottom right window and try each palette until you get the correct one. It should now look like this:
  
 {{ff3:ff3us:tutorial:compressed:yy2.png?nolink}} {{ff3:ff3us:tutorial:compressed:yy2.png?nolink}}
  
-When you right click on a palette color, you will see its RGB value as shown {{ff3:ff3us:tutorial:compressed:yy3.png?linkonly|here}}. In this example, the RGB values of color BB are D0,C8, and 68, which are in hexadecimal notation. You'll need to convert the hex values into decimal (0-255) to find the pallete with SNESpal. When entering the values in SNESpal, make sure you check the autoconvert checkbox. The example in the next picture highlights the colors that correspond with colors BA-BF in the previous picture. There is no real trick to find the color except looking at the search results and finding a few colors that are in same order as in YY-CHR. Try searching for rare or uncommon colors in SNESpal, and do not search for black or white as it will give tons of results.+When you right click on a palette color, you will see its RGB value as shown {{ff3:ff3us:tutorial:compressed:yy3.png?linkonly|here}}. In this example, the RGB values of color BB are D0,C8, and 68, which are in hexadecimal notation. You'll need to convert the hex values into decimal (0-255) to find the pallete with SNESpal. When entering the values in SNESpal, make sure you check the autoconvert checkbox. The example in the next picture highlights the colors that correspond with colors BA-BF in the previous picture. There is no real trick to find the color except looking at the search results and finding a few colors that are in same order as in [[rh:utilities:yychr|YY-CHR]]. Try searching for rare or uncommon colors in SNESpal, and do not search for black or white as it will give tons of results.
  
 {{ff3:ff3us:tutorial:compressed:snespal1.png?nolink}} {{ff3:ff3us:tutorial:compressed:snespal1.png?nolink}}
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 This is the fun part! (to me...) This is the fun part! (to me...)
  
-First you can edit your YY-CHR palette to the palette you made in Gimp and SNESpal, as shown {{ff3:ff3us:tutorial:compressed:yy4.png?linkonly|here}}. Next, just edit the GFX, and the final result should look like this:+First you can edit your [[rh:utilities:yychr|YY-CHR]] palette to the palette you made in Gimp and SNESpal, as shown {{ff3:ff3us:tutorial:compressed:yy4.png?linkonly|here}}. Next, just edit the GFX, and the final result should look like this:
  
 {{ff3:ff3us:tutorial:compressed:yy5.png?nolink}} {{ff3:ff3us:tutorial:compressed:yy5.png?nolink}}
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