ff3:ff3us:patches:madsiur:status

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
ff3:ff3us:patches:madsiur:status [2022/02/14 14:37]
madsiur [Description]
ff3:ff3us:patches:madsiur:status [2022/02/16 22:55] (current)
madsiur [Description]
Line 6: Line 6:
 ==== Patch data ==== ==== Patch data ====
  
-|Name               |Status Timers Hack v1.|+|Name               |Status Timers Hack v1.0a |
 |Author             |madsiur  | |Author             |madsiur  |
 |Link               |{{ff3:ff3us:patches:madsiur:status-timers.zip|Download}}  | |Link               |{{ff3:ff3us:patches:madsiur:status-timers.zip|Download}}  |
Line 20: Line 20:
  
 <code> <code>
-status-timers-nh.ips: IPS patch of this hack +status-timers-nh.ips: IPS patch for vanilla ROM 
-status-timers.asm: bass assembly file of this hack+status-timers.asm: bass assembly file of the above hack 
 +status-timers-stop-nh.ips: IPS patch for Independent Stop/Premature Continuation fix compatibility 
 +status-timers-stop.asm: bass assembly file of the above hack
 </code> </code>
  
Line 28: Line 30:
 This hack add timers for Slow, Haste, Safe and  Shell when cast on characters or monsters. It use 4 free bits on the expired status byte ($B8) plus a byte per monster and character for each of the 4 new timers ($3E38, $3E39, $3E88 and $3E89). Right now, there is no easy way to know when those 4 timed status are lifted on a monster but that will be deal with in another hack. All 4 timers have a  value of $1E, so they last longer than Reflect but shorter than Freeze. The new timer values can individually be edited in the bass asm file.\\ This hack add timers for Slow, Haste, Safe and  Shell when cast on characters or monsters. It use 4 free bits on the expired status byte ($B8) plus a byte per monster and character for each of the 4 new timers ($3E38, $3E39, $3E88 and $3E89). Right now, there is no easy way to know when those 4 timed status are lifted on a monster but that will be deal with in another hack. All 4 timers have a  value of $1E, so they last longer than Reflect but shorter than Freeze. The new timer values can individually be edited in the bass asm file.\\
  
-This hack use 202 ($CA) bytes of free space at $EEAF01. This free space offsets can be changed in the bass asm file by changing the offset of the "seek($EEAF01)" macro call. The hack use no free space in bank $C2 but instead relocate the "check timers" routine from $C25B06 to $EEAF01 to make room for the new "set Slow/Haste/Safe/Shell" bank $C2 code.\\+There are two hacks; "status-timers" is for vanilla ROM and fix the same bug as "Premature Continuation fix" by assassin (link below), only it does at a different place in the code. "status-timers-stop" implement the "Independent Stop" code by seibaby (link below) as well as the original "Premature Continuation fix" by assassin. Use "status-timers-stop" if you already have applied or want to apply those two hacks.\\ 
 + 
 +A note on timers and status with this hack: the low on HP equipment Safe/Shell cast will now work on timers, the same way it does with the unused low on HP Reflect flag. Also, if a character has Haste, Safe/Shell will wear of faster and if the character has Slow, Safe/Shell will wear off slower. This is the same behavior that the Haste/Slow status have on other timers such as Freeze, Reflect and Sleep in the vanilla game.\\ 
 + 
 +Both hacks use 202 ($CA) bytes of free space at $EEAF01. This free space offset can be changed in the bass asm file by changing the offset of the "seek($EEAF01)" macro call. Both hacks use no free space in bank $C2 but instead relocate the "check timers" routine from $C25B06 to $EEAF01 to make room for the new "set Slow/Haste/Safe/Shell" bank $C2 code.\\
  
 To assemble the hack use bass v14 by typing a command such as "bass -o rom.smc status-timers.asm".\\ To assemble the hack use bass v14 by typing a command such as "bass -o rom.smc status-timers.asm".\\
Line 34: Line 40:
 ==== Links ==== ==== Links ====
  
-[[https://www.ff6hacking.com/forums/thread-4166.html|Forum Thread]]+[[https://www.ff6hacking.com/forums/thread-4176.html|Forum Thread]]\\ 
 +[[http://assassin17.brinkster.net/patches.htm#anchor27|Premature Continuation fix]]\\ 
 +[[https://www.ff6hacking.com/forums/thread-3389.html|Independent Stop]]\\
  
 [[ff3:ff3us:patches:madsiur|{{ff3:ff3us:patches:madsiur:madbutton.png}}]] [[ff3:ff3us:patches:madsiur|{{ff3:ff3us:patches:madsiur:madbutton.png}}]]
  • ff3/ff3us/patches/madsiur/status.1644849448.txt.gz
  • Last modified: 2 years ago
  • by madsiur