This shows you the differences between two versions of the page.
Both sides previous revision
Previous revision
|
|
ff3:ff3us:patches:madsiur:mastered [2022/03/27 12:10] madsiur [Patch data] |
ff3:ff3us:patches:madsiur:mastered [2022/03/27 12:10] (current) madsiur [Description] |
This hack adds a star icon to each mastered Esper in the Esper menu. An Esper is mastered when all its spells are learned. There's a version of the hack that draw a blue star instead of the user's color (white by default). There are also two hacks versions that are compatible with Angelo/Silent Enigma Restored Ability Names patch. You can specify a different icon and disable star icon insertion in any of the assembly files.\\ | This hack adds a star icon to each mastered Esper in the Esper menu. An Esper is mastered when all its spells are learned. There's a version of the hack that draw a blue star instead of the user's color (white by default). There are also two hacks versions that are compatible with Angelo/Silent Enigma Restored Ability Names patch. You can specify a different icon and disable star icon insertion in any of the assembly files.\\ |
| |
Each hack use between 110 ($6E) bytes and 202 ($CA) bytes of free space at $EEAF01. This free space offsets can be changed in the bass asm file by changing the offset of the "seek($EEAF01)" macro call. The hacks use no free space in bank $C3.\\ | Each hack use between 130 ($82) bytes and 210 ($D2) bytes of free space at $EEAF01. This free space offsets can be changed in the bass asm file by changing the offset of the "seek($EEAF01)" macro call. The hacks use no free space in bank $C3.\\ |
| |
To assemble the hack use bass v14 by typing a command such as "bass -o rom.smc mastered.asm".\\ | To assemble the hack use bass v14 by typing a command such as "bass -o rom.smc mastered.asm".\\ |