ff3:ff3us:patches:madsiur:cycle

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
ff3:ff3us:patches:madsiur:cycle [2018/11/04 02:33]
madsiur [Offsets]
ff3:ff3us:patches:madsiur:cycle [2019/02/12 12:12] (current)
Line 26: Line 26:
  
 ==== New Free Space ==== ==== New Free Space ====
-<WRAP 300px>+<WRAP 150px>
 |$EE84BC - $EE8509| |$EE84BC - $EE8509|
 |$EE8769 - $EE87B6| |$EE8769 - $EE87B6|
Line 94: Line 94:
 </code> </code>
  
-[[http://www.ff6hacking.com/forums/showthread.php?tid=3765|Forum Thread]]\\+Regarding the above data, the hack will not consider the world maps and serpent Trench data, meaning the cycle is always enabled and unfreezable on those maps. The only exception is if the cycle is disabled by the event command, then it will reflect on world maps. When a regular map is not tintable, the timer will continue working on these map, the difference is that they will never tint. When you set a map to be freezable, the tint will freeze as well as the timer. 
 + 
 +**[[http://www.ff6hacking.com/forums/showthread.php?tid=3765|Forum Thread]]**\\
  
  
  • ff3/ff3us/patches/madsiur/cycle.1541298806.txt.gz
  • Last modified: 5 years ago
  • (external edit)