ff3:ff3us:patches:madsiur:cycle

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ff3:ff3us:patches:madsiur:cycle [2018/11/04 02:30]
madsiur [Patch data]
ff3:ff3us:patches:madsiur:cycle [2019/02/12 12:12] (current)
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 </WRAP> </WRAP>
  
-==== Offsets ====+==== Space Used ====
 <WRAP 600px> <WRAP 600px>
-|$C0D613 - $C0D800  |Previously Unused, New Code and Data +|$C0D613 - $C0D63B|Previously Unused, New Code.  
-|$EE43BD - $EE43DB  |New Code  |  +|$D4F650 - $D4FBFD|Previously Unused, New Code and Data.    
-|$EE84BC - $EE850A  |New Code  +|$EEAF01 - $EEAF1C|Previously Unused, New Code.   | 
-|$EE8769 - $EE87B7  |New Code  +</WRAP> 
-|$EE8A55 - $EE8AA5  |New Code  + 
-|$EEAF01 - $EEB186  |Previously Unused, New Code |+==== New Free Space ==== 
 +<WRAP 150px> 
 +|$EE84BC - $EE8509
 +|$EE8769 - $EE87B6
 +|$EE8A55 - $EE8AA4|
 </WRAP> </WRAP>
 ==== Description ==== ==== Description ====
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 </code> </code>
  
-[[http://www.ff6hacking.com/forums/showthread.php?tid=3765|Forum Thread]]\\+Regarding the above data, the hack will not consider the world maps and serpent Trench data, meaning the cycle is always enabled and unfreezable on those maps. The only exception is if the cycle is disabled by the event command, then it will reflect on world maps. When a regular map is not tintable, the timer will continue working on these map, the difference is that they will never tint. When you set a map to be freezable, the tint will freeze as well as the timer. 
 + 
 +**[[http://www.ff6hacking.com/forums/showthread.php?tid=3765|Forum Thread]]**\\
  
  
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