Show pageOld revisionsBacklinksExport to PDFBack to top This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. ==== Patch Data ==== |Name |Fair Hit 2.0 | |Author |HatZen08 | |Link |{{ff3:ff3us:patches:hatzen08:fair_hit_20.7z|Download}} | ==== Rom Data ==== |No-Intro Name |Final Fantasy III (USA) | |No-Intro version |20130701-030720 | |File SHA-1 |EA1DC87ECB3BA90BBFB8C122F8EE23CA426F5991 | |ROM SHA-1 |4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7 | |Game Version |1.0 | |Language |English | |Console |Super Nintendo (SNES) | |Header |Yes | ==== Offsets ==== ^Address ^Description ^ |$C20C2D - $C20C5D |status update when hit link and random routines | |$C22861 - $C2286D |setups evasion as raw value | |$C23F67 - $C23F6A |setups golem hp/hits | |$C2220D - $C223EC |main hit or miss algorithm | |$C3FD00 - $C3FDD4 |flags detection and status update when hit | ==== Description ==== The patch changes the hit or miss algorithm used to determinate if an attack hit or miss in battle. It is recommended to edit the game data to balance out the hit rate and evasion values. ff3/ff3us/patches/hatzen08/fair_hit.txt Last modified: 5 years ago(external edit)