ff3:ff3us:music:brrsamples:ff5

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ff3:ff3us:music:brrsamples:ff5 [2018/03/03 05:11]
madsiur created
ff3:ff3us:music:brrsamples:ff5 [2019/02/12 11:56] (current)
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 +~~NOTOC~~
 ===== Final Fantasy 5 BRR Samples ===== ===== Final Fantasy 5 BRR Samples =====
  
-<WRAP 650px>+<WRAP 60%>
 |  **Description**  |  **URL**  | |  **Description**  |  **URL**  |
-Each BRR sample has it own folder with its pitch, loop and ADSR data in bin files. | {{ff3:ff3us:music:brrsamples:ff5-samples-data.zip| Download}} |  +| BRR Samples with no sample length as first two bytes. Pitch, loop and ADSR data are in a text file. | {{ff3:ff3us:music:brrsamples:ff5-samples-nolength.zip| Download}} | 
-| BRR Samples are in bin files but pitch, loop and ADSR data is only in a text file. | {{ff3:ff3us:music:brrsamples:ff5-samples.zip| Download}} |+| BRR Samples with first two bytes as sample length. Pitch, loop and ADSR data are in a text file. | {{ff3:ff3us:music:brrsamples:ff5-samples-regular.zip| Download}} | 
 +| BRR Samples with first two bytes as sample length. Each sample has it own folder with data in bin files. | {{ff3:ff3us:music:brrsamples:ff5-samples-detail.zip| Download}} |  
 +| BRR Samples with no sample length as first two bytes converted to WAV audio file. | {{ff3:ff3us:music:brrsamples:ff5-samples-wav.zip| Download}} | 
 +| All the 4 packages above | {{ff3:ff3us:music:brrsamples:ff5-samples-all.zip| Download}} | 
 </WRAP> </WRAP>
  
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 <WRAP 400px> <WRAP 400px>
-|  **62 samples**  ||+|  **35 samples**  ||
 |  ''$C43C6F-$C43CD7''  | BRR samples pointers | |  ''$C43C6F-$C43CD7''  | BRR samples pointers |
 |  ''$C43CD8-$C43D1D''  | Loop start positions | |  ''$C43CD8-$C43D1D''  | Loop start positions |
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 ==== Samples Detail ==== ==== Samples Detail ====
-All the data was taken from the Final Fantasy 5 ROM. ADSR stands for ADSR data, PITCH for pitch multipliers and LOOP for loop start position. 
  
 <WRAP 720px> <WRAP 720px>
 +All the data was taken from the Final Fantasy 5 ROM. ADSR stands for ADSR data, PITCH for pitch multipliers and LOOP for loop start position.
 |  **ID**  |  **Offset**  |  **Size**  |  **Name**  |  **ADSR**  |  **PITCH**  |  **LOOP**  | |  **ID**  |  **Offset**  |  **Size**  |  **Name**  |  **ADSR**  |  **PITCH**  |  **LOOP**  |
 |  $01  |  ''$C446AA-$C45137''  |  ''$0A8E''  | bass drum  |  FFE0  |  C000  |  8C0A  | |  $01  |  ''$C446AA-$C45137''  |  ''$0A8E''  | bass drum  |  FFE0  |  C000  |  8C0A  |
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 |  $1E  |  ''$DBF800-$DBFFA2''  |  ''$07A3''  | unknown 1  |  FFF4  |  E0C0  |  7D07  | |  $1E  |  ''$DBF800-$DBFFA2''  |  ''$07A3''  | unknown 1  |  FFF4  |  E0C0  |  7D07  |
 |  $1F  |  ''$C5BC49-$C5C808''  |  ''$0BC0''  | conga  |  FFF3  |  0000  |  DC08  | |  $1F  |  ''$C5BC49-$C5C808''  |  ''$0BC0''  | conga  |  FFF3  |  0000  |  DC08  |
-|  $20  |  ''$C5C809-$C5D095''  |  ''$088D'' cabasa   FFE0  |  0000  |  8D08  |+|  $20  |  ''$C5C809-$C5D095''  |  ''$088D'' casaba   FFE0  |  0000  |  8D08  |
 |  $21  |  ''$C5D096-$C5DA78''  |  ''$09E3''  | klaves  |  FFE0  |  0E00  |  E109  | |  $21  |  ''$C5D096-$C5DA78''  |  ''$09E3''  | klaves  |  FFE0  |  0E00  |  E109  |
 |  $22  |  ''$D4F000-$D4FE7D''  |  ''$0E7E''  | unknown 2  |  FFE0  |  0000  |  7C0E  | |  $22  |  ''$D4F000-$D4FE7D''  |  ''$0E7E''  | unknown 2  |  FFE0  |  0000  |  7C0E  |
 |  $23  |  ''$C5DA79-$C5E5E7''  |  ''$0B6F''  | hand clap  |  FFE0  |  0000  |  6D0B  | |  $23  |  ''$C5DA79-$C5E5E7''  |  ''$0B6F''  | hand clap  |  FFE0  |  0000  |  6D0B  |
 </WRAP> </WRAP>
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