ff3:ff3us:music:brrsamples:ff4

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ff3:ff3us:music:brrsamples:ff4 [2018/03/21 04:28]
madsiur
ff3:ff3us:music:brrsamples:ff4 [2019/02/12 09:53] (current)
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-All the data was taken from the Final Fantasy 4 ROM except for ADSR data and PITCH2, which act as default values for a FF6 use (while not being tested). PITCH1 is the one byte pitch multipliers in FF4. The LOOP data has 4 bytes in the FF4 ROM but first two bytes are always 00 00.+All the data was taken from the Final Fantasy 4 ROM except for ADSR data and PITCH2, which act as default values for a FF6 use (while not have been tested). PITCH1 is the one byte pitch multipliers in FF4. The LOOP data has 4 bytes in the FF4 ROM but first two bytes are always 00 00. ( There was an error in the file generation hence making all loop data written as 0000, this will be fixed in next update..
 |  **ID**  |  **Offset**  |  **Size**  |  **Name**  |  **PITCH1***  |  **ADSR**  |  **PITCH2***  |  **LOOP**  | |  **ID**  |  **Offset**  |  **Size**  |  **Name**  |  **PITCH1***  |  **ADSR**  |  **PITCH2***  |  **LOOP**  |
 |  $00  |  ''$024000-$02721E''  |  ''$321F''  | silence  |  00  |  FFE0  |  0000  |  0000  | |  $00  |  ''$024000-$02721E''  |  ''$321F''  | silence  |  00  |  FFE0  |  0000  |  0000  |
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 * PITCH1 is ROM data, PITCH2 is FF6 compatible data (not yet documented) * PITCH1 is ROM data, PITCH2 is FF6 compatible data (not yet documented)
-** default value (not tested) 
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