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ff3:ff3us:music:brrsamples:ff4 [2018/03/03 05:18] madsiur created |
ff3:ff3us:music:brrsamples:ff4 [2019/02/12 09:53] (current) |
| ~~NOTOC~~ |
===== Final Fantasy 4 BRR Samples ===== | ===== Final Fantasy 4 BRR Samples ===== |
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<WRAP 650px> | <WRAP 60%> |
| **Description** | **URL** | | | **Description** | **URL** | |
| Each BRR sample has it own folder with its pitch, loop and ADSR data in bin files. | {{ff3:ff3us:music:brrsamples:ff4-samples-data.zip| Download}} | | | BRR Samples with no sample length as first two bytes. Pitch, loop and ADSR data are in a text file. | {{ff3:ff3us:music:brrsamples:ff4-samples-nolength.zip| Download}} | |
| BRR Samples are in bin files but pitch, loop and ADSR data is only in a text file. | {{ff3:ff3us:music:brrsamples:ff4-samples.zip| Download}} | | | BRR Samples with first two bytes as sample length. Pitch, loop and ADSR data are in a text file. | {{ff3:ff3us:music:brrsamples:ff4-samples-regular.zip| Download}} | |
| | BRR Samples with first two bytes as sample length. Each sample has it own folder with data in bin files. | {{ff3:ff3us:music:brrsamples:ff4-samples-detail.zip| Download}} | |
| | BRR Samples with no sample length as first two bytes converted to WAV audio file. | {{ff3:ff3us:music:brrsamples:ff4-samples-wav.zip| Download}} | |
| | All the 4 packages above | {{ff3:ff3us:music:brrsamples:ff4-samples-all.zip| Download}} | |
</WRAP> | </WRAP> |
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| **22 samples** || | | **22 samples** || |
| ''$0248CF-$02492A'' | Loop start positions | | | ''$0248CF-$02492A'' | Loop start positions | |
| ''$02492B-$024941'' | Pitch Multipliers | | | ''$02492B-$024941'' | Pitch Multipliers? | |
| ''$024942-$024989'' | BRR samples pointers | | | ''$024942-$024989'' | BRR samples pointers | |
| ''$02498A-$03721C'' | BRR samples | | | ''$02498A-$03721C'' | BRR samples | |
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==== Samples Detail ==== | ==== Samples Detail ==== |
All the data was taken from the Final Fantasy 4 ROM except for ADSR data and PITCH2, which act as default values for a FF6 use. PITCH1 is the one byte pitch multipliers in FF4. The LOOP data has 4 bytes in the FF4 ROM but first two bytes are always 00 00. | |
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<WRAP 720px> | <WRAP 720px> |
| **ID** | **Offset** | **Size** | **Name** | **PITCH1** | **ADSR** | **PITCH2** | **LOOP** | | All the data was taken from the Final Fantasy 4 ROM except for ADSR data and PITCH2, which act as default values for a FF6 use (while not have been tested). PITCH1 is the one byte pitch multipliers in FF4. The LOOP data has 4 bytes in the FF4 ROM but first two bytes are always 00 00. ( There was an error in the file generation hence making all loop data written as 0000, this will be fixed in next update.. |
| $00 | ''$024000-$02721E'' | ''$321F'' | Silence | 00 | FFE0 | 0000 | 0000 | | | **ID** | **Offset** | **Size** | **Name** | **PITCH1*** | **ADSR** | **PITCH2*** | **LOOP** | |
| $01 | ''$02498A-$02612B'' | ''$17A2'' | Strings | 01 | FFE0 | 0000 | 1B00 | | | $00 | ''$024000-$02721E'' | ''$321F'' | silence | 00 | FFE0 | 0000 | 0000 | |
| $02 | ''$02612C-$02623B'' | ''$0110'' | Harp | E3 | FFE0 | 0000 | FC00 | | | $01 | ''$02498A-$02612B'' | ''$17A2'' | strings | 01 | FFE0 | 0000 | 0000 | |
| $03 | ''$02623C-$026543'' | ''$0308'' | Grand Piano | E3 | FFE0 | 0000 | BE02 | | | $02 | ''$02612C-$02623B'' | ''$0110'' | harp | E3 | FFE0 | 0000 | 0000 | |
| $04 | ''$026544-$028876'' | ''$2333'' | Harp | 02 | FFE0 | 0000 | 0000 | | | $03 | ''$02623C-$026543'' | ''$0308'' | grand piano | E3 | FFE0 | 0000 | 0000 | |
| $05 | ''$028877-$0293B8'' | ''$0B42'' | Pipe Organ | 01 | FFE0 | 0000 | 1B00 | | | $04 | ''$026544-$028876'' | ''$2333'' | harp | 02 | FFE0 | 0000 | 0000 | |
| $06 | ''$0293B9-$02956A'' | ''$01B2'' | Trumpet | E3 | FFE0 | 0000 | 8C01 | | | $05 | ''$028877-$0293B8'' | ''$0B42'' | pipe organ | 01 | FFE0 | 0000 | 0000 | |
| $07 | ''$02956B-$0296EF'' | ''$0185'' | Flute | E3 | FFE0 | 0000 | 7101 | | | $06 | ''$0293B9-$02956A'' | ''$01B2'' | trumpet | E3 | FFE0 | 0000 | 0000 | |
| $08 | ''$0296F0-$02B5BD'' | ''$1ECE'' | Xylophone | 02 | FFE0 | 0000 | 0000 | | | $07 | ''$02956B-$0296EF'' | ''$0185'' | flute | E3 | FFE0 | 0000 | 0000 | |
| $09 | ''$02B5BE-$02BBA7'' | ''$05EA'' | Bass Guitar | FF | FFE0 | 0000 | 4605 | | | $08 | ''$0296F0-$02B5BD'' | ''$1ECE'' | xylophone | 02 | FFE0 | 0000 | 0000 | |
| $0A | ''$02BBA8-$02DEDA'' | ''$2333'' | Timpani | 01 | FFE0 | 0000 | 0000 | | | $09 | ''$02B5BE-$02BBA7'' | ''$05EA'' | bass guitar | FF | FFE0 | 0000 | 0000 | |
| $0B | ''$02DEDB-$02F3D0'' | ''$14F6'' | Electric Piano | 02 | FFE0 | 0000 | 5703 | | | $0A | ''$02BBA8-$02DEDA'' | ''$2333'' | timpani | 01 | FFE0 | 0000 | 0000 | |
| $0C | ''$02F3D1-$030338'' | ''$0F68'' | Snare Drum | 00 | FFE0 | 0000 | 0000 | | | $0B | ''$02DEDB-$02F3D0'' | ''$14F6'' | electric piano | 02 | FFE0 | 0000 | 0000 | |
| $0D | ''$030339-$030889'' | ''$0551'' | Kick Drum | 00 | FFE0 | 0000 | 0000 | | | $0C | ''$02F3D1-$030338'' | ''$0F68'' | snare drum | 00 | FFE0 | 0000 | 0000 | |
| $0E | ''$03088A-$031B3F'' | ''$12B6'' | Hard Snare Drum | 00 | FFE0 | 0000 | 0000 | | | $0D | ''$030339-$030889'' | ''$0551'' | kick drum | 00 | FFE0 | 0000 | 0000 | |
| $0F | ''$031B40-$032DF5'' | ''$12B6'' | Conga Drum | 00 | FFE0 | 0000 | 0000 | | | $0E | ''$03088A-$031B3F'' | ''$12B6'' | hard snare drum | 00 | FFE0 | 0000 | 0000 | |
| $10 | ''$032DF6-$0340FC'' | ''$1307'' | Loop Cymbals | 00 | FFE0 | 0000 | BB05 | | | $0F | ''$031B40-$032DF5'' | ''$12B6'' | conga drum | 00 | FFE0 | 0000 | 0000 | |
| $11 | ''$0340FD-$0348B1'' | ''$07B5'' | Hihat | 00 | FFE0 | 0000 | 0000 | | | $10 | ''$032DF6-$0340FC'' | ''$1307'' | loop cymbals | 00 | FFE0 | 0000 | 0000 | |
| $12 | ''$0348B2-$035186'' | ''$08D5'' | Cowbell | 00 | FFE0 | 0000 | 0000 | | | $11 | ''$0340FD-$0348B1'' | ''$07B5'' | hi hat | 00 | FFE0 | 0000 | 0000 | |
| $13 | ''$035187-$0355F6'' | ''$0470'' | Shaker | 00 | FFE0 | 0000 | 0000 | | | $12 | ''$0348B2-$035186'' | ''$08D5'' | cowbell | 00 | FFE0 | 0000 | 0000 | |
| $14 | ''$0355F7-$035D3F'' | ''$0749'' | Whistle | 00 | FFE0 | 0000 | 0000 | | | $13 | ''$035187-$0355F6'' | ''$0470'' | shaker | 00 | FFE0 | 0000 | 0000 | |
| $15 | ''$035D40-$036CA7'' | ''$0F68'' | Conga Drum | 00 | FFE0 | 0000 | 0000 | | | $14 | ''$0355F7-$035D3F'' | ''$0749'' | whistle | 00 | FFE0 | 0000 | 0000 | |
| $16 | ''$036CA8-$03721C'' | ''$0575'' | Chocobo | 00 | FFE0 | 0000 | 8004 | | | $15 | ''$035D40-$036CA7'' | ''$0F68'' | conga drum | 00 | FFE0 | 0000 | 0000 | |
| | $16 | ''$036CA8-$03721C'' | ''$0575'' | chocobo | 00 | FFE0 | 0000 | 0000 | |
</WRAP> | </WRAP> |
| * PITCH1 is ROM data, PITCH2 is FF6 compatible data (not yet documented) |