Differences
This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision | ||
ff3:ff3us:music:brrsamples [2018/03/17 07:20] madsiur [Introduction] |
ff3:ff3us:music:brrsamples [2024/02/11 00:22] (current) h.carrell Changed Gundam Hazard to Gun Hazard |
||
---|---|---|---|
Line 20: | Line 20: | ||
==== Games ==== | ==== Games ==== | ||
- | * [[ff3: | ||
* [[ff3: | * [[ff3: | ||
- | * [[ff3: | ||
* [[ff3: | * [[ff3: | ||
- | * [[ff3: | + | * [[ff3: |
* [[ff3: | * [[ff3: | ||
* [[ff3: | * [[ff3: | ||
* [[ff3: | * [[ff3: | ||
* [[ff3: | * [[ff3: | ||
- | * [[ff3: | + | * [[ff3: |
* [[ff3: | * [[ff3: | ||
* [[ff3: | * [[ff3: | ||
* [[ff3: | * [[ff3: | ||
* [[ff3: | * [[ff3: | ||
- | * [[ff3: | ||
* [[ff3: | * [[ff3: | ||
* [[ff3: | * [[ff3: | ||
Line 43: | Line 40: | ||
* [[ff3: | * [[ff3: | ||
* [[ff3: | * [[ff3: | ||
- | * [[ff3: | ||
* [[ff3: | * [[ff3: | ||
Line 65: | Line 61: | ||
==== Looping point Data ==== | ==== Looping point Data ==== | ||
- | This is a two bytes data for every Squaresoft sample excluding Final Fantasy 4. However, even if the data is 4 bytes in this case first two bytes are always 00 00. It's easy to presume a loop start point would not give different results in different games but I have not studied every Squaresoft sound engines. I think a loop point AABB will restart | + | This is a two bytes data for every Squaresoft sample excluding Final Fantasy 4. However, even if the data is 4 bytes in this case first two bytes are always 00 00. It's easy to presume a loop start point would not give different results in different games but I have not studied every Squaresoft sound engines. I think a loop point AABB will loop the end of sample when we reach offset BBAA to sustain notes. |