ff3:ff3us:doc:asm:rom_map

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ff3:ff3us:doc:asm:rom_map [2022/05/09 06:44]
c-dude There's a second Chocobo palette that is an exact copy of the first, separate for the World of Ruin. I had a devil of a time figuring out out to change the palette until I noticed this. The chocobo palette follows the airship for both worlds. Added a l
ff3:ff3us:doc:asm:rom_map [2022/07/11 19:04] (current)
geiger Menu Party Init: D4CA00
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 | ''D30000'' | ''D4C997'' | Battle Animation Graphics (3bpp) | | ''D30000'' | ''D4C997'' | Battle Animation Graphics (3bpp) |
 | ''D4C998'' | ''D4C9FF'' | [[ff3:ff3us:doc:asm:rom_map:unused_space |Unused Space]] (104 bytes) | | ''D4C998'' | ''D4C9FF'' | [[ff3:ff3us:doc:asm:rom_map:unused_space |Unused Space]] (104 bytes) |
-| ''D4CA00'' | ''D4CFFF'' | Additional Menu Program Code |+| ''D4CA00'' | ''D4CA1C'' | Menu Party Initialization | 
 +| ''D4CA1D'' | ''D4CFFF'' | Additional Menu Program Code |
 | ''D4D000'' | ''D4DF3B'' | [[ff3:ff3us:doc:asm:fmt:attack_graphics_data | Attack Graphics Data]] (650 items, 6 bytes each) | | ''D4D000'' | ''D4DF3B'' | [[ff3:ff3us:doc:asm:fmt:attack_graphics_data | Attack Graphics Data]] (650 items, 6 bytes each) |
 | ''D4DF3C'' | ''D4FFFF'' | Pointers to [[ff3:ff3us:doc:asm:fmt:frame_data | Battle Animation Frame Data]] (+$D10000) | | ''D4DF3C'' | ''D4FFFF'' | Pointers to [[ff3:ff3us:doc:asm:fmt:frame_data | Battle Animation Frame Data]] (+$D10000) |
  • ff3/ff3us/doc/asm/rom_map.txt
  • Last modified: 21 months ago
  • by geiger