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ff3:ff3us:doc:asm:fmt:weapon_animation_data

Weapon Animation Data

Offsets

Description
Base Offset (SNES) $ECE400
Block Size $08
Number of Blocks $5D

Data

Offset Description
$ECE400 Right Hand gfx
$ECE401 Left Hand gfx
$ECE402 Weapon Palette
$ECE403 Attack Script
$ECE404 Attack Palette
$ECE405 Animation Flags
$01 'throw weapon A' flag
$02 'boomerang' flag
$04 'Atma Weapon gfx'
$80 'throw weapon B' flag
$ECE406 Sound Effect
$ECE407 Unused

Special Considerations

The last two blocks of this data are referenced by the Atma Weapon damage code to draw the sword at different lengths. They overlap the first two shields in the item data.

Changing this data will not change the throw or jump graphics of the weapon: the corresponding data must be changed in Item Jump and Throw Animation Data.

ff3/ff3us/doc/asm/fmt/weapon_animation_data.txt · Last modified: 2024/08/13 14:21 by c-dude