Show pageOld revisionsBacklinksExport to PDFBack to top This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. ====== Battle Animation Frame Data ====== ===== Overview ===== Determine the graphics appearance. ===== Data ===== ^ Byte ^ Description ^^ | $00 | X, Y position of the graphic block in 16 pixel intervals|| | ::: | $0F | Y position (0 to 15) | | ::: | $F0 | X position (0 to 15) | | $01 | ID of block taken from graphic|| | ::: | $3F | Block ID (0 to 63) | | ::: | $40 | Flipped horizontally | | ::: | $80 | Flipped vertically | ff3/ff3us/doc/asm/fmt/frame_data.txt Last modified: 5 years ago(external edit)