Show pageOld revisionsBacklinksExport to PDFBack to top This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. ====== Attack Graphics Data ====== This data (6 bytes) gets copied to 7E/7AEA when loading the graphics for an animation (see C1/A18B). ===== Offsets ===== ^ Description ^ Value ^ | Base Offset (SNES) | $D4D000 | | Block size | $06 | | Number of blocks | $28A | | Total size | $F3C | ===== Data ===== ^ Byte ^ Description ^^ | $00 | $80 | 0 = 3bpp, 1 = 2bpp | | ::: | $40 | High bit of tile formation index | | ::: | $3F | Number of frames | | $01 | Tile formation index (at $D20000 for 3bpp graphics, $D2C000 for 2bpp) || | $02-$03 | Frame data index (pointer at $D4DF3C, data at $D10141) || | $04 | Frame width (in 16x16 tiles) || | $05 | Frame height || ff3/ff3us/doc/asm/fmt/attack_graphics_data.txt Last modified: 5 years ago(external edit)