~~NOTOC~~ ~~DISCUSSION:Off~~ ====== YY-CHR ====== |{{pagetemplates:title:snes-gba.png}}|Author|yy| | ::: |Category|{{pagetemplates:type:graphic.png?nolink}}| | ::: |Game|{{pagetemplates:game:snes.png?nolink}} {{pagetemplates:game:sfc.png?nolink}} {{pagetemplates:game:gba.png?nolink}} | | ::: |Operating System|{{pagetemplates:os:windows.png?nolink}}| | ::: |Version|0.99 beta| | ::: |Release Date|2012/04/07| | ::: |Download|{{rh:util:gfx:yychr:yy-chr-0.99-beta-en.zip|yy-chr 0.99 beta english}}| | ::: |Version|.NET 0.99| | ::: |Release Date|2014/10/19| | ::: |Download|{{rh:util:gfx:yychr:yy-chr-net-0.99-20141019.zip|yy-chr .NET 0.99}}| ===== Description ===== YY-CHR is a CHR editor by a Japanese Mario hacker named YY. It's for multiple consoles and handhelds, and has more features than Tile Layer Pro. It is only availible for Windows in Borland C++ Builder 5.5 (Plain), or Visual Studio 2010 (.NET), for Linux Users: Try WINE (or Mono if using the .NET version). The C++ and .NET versions are similar, though the .NET version supports a few more formats out of the box. Also, it runs better in Windows 7 and more modern Windows versions. The C++ version has a selection tool not found in the .NET version. If the C++ 0.99 version does not show English menus when opening the program, you need to rename the file "yychr.ENG" to the proper language extension matching your PC language, see the file "yychr_language.txt". ===== Links ===== * {{rh:util:gfx:yychr:yy-chr-0.98-beta02.zip|Version 0.98 beta 2}} * [[http://www.geocities.jp/yy_6502/yychr/0yychr.html|yy-chr C++ homepage]] (Japanese) * [[http://www.geocities.jp/yy_6502/yychr/index.html|yy-chr .NET homepage]] (Japanese) * [[http://www.geocities.jp/yy_6502/|Yy's Utilities]] (Japanese) ===== Screenshots ===== {{gallery>rh:util:gfx:yychr:preview?220x160&lightbox&4}}