~~NOTOC~~ ===== SRAM Expansion ===== [[ff3:ff3us:patches:madsiur|{{ff3:ff3us:patches:madsiur:madbutton.png}}]] ==== Patch data ==== |Name |SRAM Expansion 1.1 | |Author |madsiur | |Link |{{ff3:ff3us:patches:madsiur:sram.zip|Download}} | ==== Rom data ==== |ROM Name |Final Fantasy III (USA) 1.0 | |ROM SHA-1 |4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7 | |Header |No | ==== Offsets ==== | $C0FFD8 | Internal header SRAM size (from $03 to $05) | | Bank $C3 | A few offsets related to saving and loading (see asm file) | | $EFFBC8-$EFFC16 | Extra code (see asm file) | ==== SRAM map ==== Slot 1 expansion: $306A00-$307FFF $306000-$3069FF = $7E1600-$7E1FFF Slot 2 expansion: $316A00-$317FFF $316000-$3169FF = $7E1600-$7E1FFF Slot 3 expansion: $326A00-$327FFF $326000-$3269FF = $7E1600-$7E1FFF Other SRAM values: $336000-$3375FF (game common SRAM) $337600-$337EFF (unused) $337F00 = last altered savefile $337F01 = rng index $337F08 = checksum value #$E41B (slot 1) $337F0A = checksum value #$E41B (slot 2) $337F0C = checksum value #$E41B (slot 3) $337F0E = checksum value #$E41B (slot 4, useless..) ==== Description ==== This hack expand SRAM by $1600 bytes for each save slot, allowing now 8Kb bytes for each save slot plus a third 8Kb for general purpose for a total of 32Kb of SRAM. In original game, only 8Kb of SRAM is used ($306000-$307FFF), each slot occupying $0A00 bytes and $200 bytes for general purpose at the end of the 8Kb block.\\ With this hack, $306000-$307FFF is used for slot 1, $316000-$317FFF for slot 2 and $326000-$327FFF for slot 3. $336000-$337FFF is used for game SRAM. When you play the game, $7E1600-$7E1FFF is still used and copied to correct slot at saving. $336000-$3375FF is copied to correct slot as extra SRAM. At game loading, correct slot is loaded into $336000-$3375FF and $7E1600-$7E1FFF. So in order to save or load from extra SRAM in your hack, use as an example STA $336000,X or LDA $336000,X.\\ Since $337600-$337EFF is not used, it means it could be use as scratchpad SRAM for temporary things or have a general use common to the three slots. $337FF0-$337FFF has same function as the original $307FF0-$307FFF.\\ SRAM could be expanded more but I figured a whole $2000 bytes instead of $0A00 is enough expansion for any hack. In HiROM mapping banks $20-$3F can be used to map SRAM, using always the $6000-$7FFF range of the bank. $C0FFD8 tell the emulator the SRAM size of the ROM.\\ I have not tested this on sd2snes, everdrive or real hardware. snes9x 1.55 and bsnes+ were used for testing. If you plan to use this hack and make a cart of your hack after, you will need a HiROM cart with a 32Kb memory chip. I have no idea if any existing SNES game has already 32Kb of SRAM.\\ ==== Links ==== [[http://www.ff6hacking.com/forums/showthread.php?tid=3694|Forum Thread]]\\