==== Patch Data ==== |Name |Wilder Randomness 4.4 | |Author |HatZen08 | |Link |{{ff3:ff3us:patches:hatzen08:wilder_randomness_44.7z|Download}} | |::: |[[http://www.ff6hacking.com/forums/showthread.php?tid=3097|Forum]] | ==== Rom Data ==== |No-Intro Name |Final Fantasy III (USA) | |No-Intro version |20130701-030720 | |File SHA-1 |EA1DC87ECB3BA90BBFB8C122F8EE23CA426F5991 | |ROM SHA-1 |4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7 | |Game Version |1.0 | |Language |English | |Console |Super Nintendo (SNES) | |Header |Yes | ==== Offsets ==== ^Address ^Description ^ |$C0C2DF - $C0C2E5|veldt encounters| |$C0C3C0 - $C0C3C6|overworld encounters| |$C0C497 - $C0C4B1|dungeon encounters| |$C1185C - $C11865|unknow random number generator| |$C24B5B - $C24B63|generic random number generator [0, 255]| |$C24B6B - $C24B73|generic random number generator [0, A-1]| |$C2BBE7 - $C2BBF0|generic random number generator [0, 255]| |$C3F900 - $C3F92F|generic random number generator plus veldt modifier| ==== Description ==== The game uses random number generators. The generators actually are based on a fixed table of random numbers and they get the random number reading sequentially the next available number in the table. This algorithm makes the 'random number' to be predictable and, in specific situations, almost rigged. The patch unifies the main random number generators in one single random number generator, with a less predictable algorithm.