==== Patch Data ==== |Name |Luck Slot 3.0 | |Author |HatZen08 | |Download |{{ ff3:ff3us:patches:hatzen08:luck_slot_30.7z }} | ==== Rom Data ==== |No-Intro Name |Final Fantasy III (USA) | |No-Intro version |20130701-030720 | |File SHA-1 |EA1DC87ECB3BA90BBFB8C122F8EE23CA426F5991 | |ROM SHA-1 |4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7 | |Game Version |1.0 | |Language |English | |Console |Super Nintendo (SNES) | |Header |Yes | ==== Offsets ==== ^Address ^Description ^ |c17f32 - c17f35 |unrig reel | |c17f5e - c17f60 |unrig reel | |c17f9d - c17f9f |unrig reel | |c21726 - c21741 |fix names display | |c24db8 - c24ddb |select spell for symbol (code) | |c2a7ca - c2a800 |spell table (data) and auxiliary functions | |c2a800 - c2a860 |symbol list for reels (data) | |c2b4a3 - c2b4be |select symbol from reels (code) | ==== Description ==== The mod changes the algorithm of the "slot" command. The symbols are now associated with ranked spells. Each symbol has now three spells that can be triggered based on the quantity of symbols present on all slots. As example, consider that the diamond symbol are now associated with the spells "ice 1","ice 2" and "ice 3". The algorithm will choose one symbol randomly from one of the slots. If it is the diamond symbol and there is only one diamond in all slots, it will trigger "ice 1". If it has two it will trigger "ice 2". If it has three it will trigger "ice 3". For customization purposes many hard coded settings like the "joker doom" were removed. However it is possible to setup the slots symbols for all slots and setup almost any spell to the symbols.