===== List of Unused ROM Space ===== This is a list of free ROM space for FF3us 1.0. Note that if you plan on expanding some data you might need specific free space after the data you want to expand, and some editors like FF6LE do this for certain data, this is why we included what is before the free space. All offsets are for unheadered ROM. Note that we did not include free space lower than 6 bytes, because you cannot do anything with that size of free space. | **Start** | **End** | **Before** | **Size Hex** | **Size Decimal** | | ''$C0D613'' | ''$C0DF9F'' | Bank $C0 Code | ''$098D'' | ''2445'' | | ''$C0EC20'' | ''$C0EE9F'' | Sprite Overlay Graphics | ''$0280'' | ''0640'' | | ''$C0FCAB'' | ''$C0FCFF'' | Sprite Overlay Data | ''$0055'' | ''0085'' | | ''$C0FF18'' | ''$C0FFAF'' | IRQ JMP | ''$0098'' | ''0152'' | | ''$C1FFE5'' | ''$C1FFFF'' | Bank $C1 Code | ''$001B'' | ''0027'' | | ''$C26469'' | ''$C267FF'' | Bank $C2 Code | ''$0397'' | ''0919'' | | ''$C2A65A'' | ''$C2A7FF'' | Bank $C2 Code | ''$01A6'' | ''0422'' | | ''$C2FAA4'' | ''$C2FC6C'' | Bank $C2 Code | ''$01C9'' | ''0457'' | | ''$C3F091'' | ''$C3FFFF'' | Bank $C3 Code | ''$0F6F'' | ''3951'' | | ''$C46A6B'' | ''$C46ABF'' | NPC Data | ''$0054'' | ''0084'' | | ''$C4A4C0'' | ''$C4B9FF'' | VWF Graphics | ''$1540'' | ''5440'' | | ''$C4BFB9'' | ''$C4C007'' | Ending Font | ''$004E'' | ''0078'' | | ''$C4F1C2'' | ''$C4F476'' | Ending Cinematic Graphics | ''$02B4'' | ''0692'' | | ''$C4FF72'' | ''$C4FFFF'' | Ending Cinematic Graphics | ''$008E'' | ''0142'' | | ''$C9FCEC'' | ''$C9FDFF'' | Song Data | ''$0114'' | ''0276'' | | ''$CCFE1A'' | ''$CCFFFF'' | Pointers to Dialog | ''$01E6'' | ''0486'' | | ''$CEEFBB'' | ''$CEFOFF'' | Dialog | ''$0145'' | ''0325'' | | ''$CEF463'' | ''$CEF5FF'' | Map Names | ''$019D'' | ''0413'' | | ''$CEFEE0'' | ''$CEFFFF'' | Rare Item Descriptions | ''$0120'' | ''0288'' | | ''$CF3BAE'' | ''$CF3C3F'' | Esper Attack Descriptions | ''$0092'' | ''0146'' | | ''$CF3C9B'' | ''$CF3CFF'' | SwdTech Names | ''$0065'' | ''0101'' | | ''$CF83C0'' | ''$CF83FF'' | Battle Data | ''$0040'' | ''0064'' | | ''$CFCF50'' | ''$CFD0CF'' | Monster Names | ''$0180'' | ''0384'' | | ''$CFFB29'' | ''$CFFBFF'' | Ending Cinematic Data | ''$00D7'' | ''0215'' | | ''$CFFCE0'' | ''$CFFCFF'' | Blitz Descriptions | ''$0020'' | ''0032'' | | ''$CFFDA0'' | ''$CFFDFF'' | SwdTech Descriptions | ''$0060'' | ''0096'' | | ''$CFFF47'' | ''$CFFF9D'' | Esper Bonus Names | ''$0057'' | ''0087'' | | ''$CFFFBE'' | ''$CFFFFF'' | Pointers to SwdTech Descriptions | ''$0042'' | ''0066'' | | ''$D095E6'' | ''$D097FF'' | Attack Animation Data | ''$0220'' | ''0544'' | | ''$D0CF4A'' | ''$D0CFFF'' | Battle Event Scripts | ''$00B6'' | ''0182'' | | ''$D0FC7A'' | ''$D0FCFF'' | Long Battle Dialog | ''$0086'' | ''0134'' | | ''$D1E989'' | ''$D1EAD7'' | Battle Animation Frame Data | ''$014F'' | ''0335'' | | ''$D1F751'' | ''$D1F79F'' | Battle Messages | ''$004F'' | ''0079'' | | ''$D1F9D0'' | ''$D1F9FF'' | Dance Battle Background Index | ''$0030'' | ''0048'' | | ''$D26F6F'' | ''$D26FFF'' | Item Symbol Names | ''$0090'' | ''0144'' | | ''$D2B224'' | ''$D2B2FF'' | Large Monster Graphic Maps | ''$00DC'' | ''0220'' | | ''$D2EB44'' | ''$D2EBFF'' | Battle Status Graphics | ''$00BC'' | ''0188'' | | ''$D4C998'' | ''$D4C9FF'' | Battle Animation Graphics | ''$0068'' | ''0104'' | | ''$D4CF5B'' | ''$D4CFFF'' | Additional Menu Program Code | ''$00A5'' | ''0165'' | | ''$D4F646'' | ''$D4FFFF'' | Pointers to Battle Animation Frame Data | ''$09C0'' | ''2496'' | | ''$D86F29'' | ''$D86FFF'' | Esper Data | ''$00D6'' | ''0214'' | | ''$D8CE51'' | ''$D8CE9F'' | Spell Descriptions | ''$004F'' | ''0079'' | | ''$D8DCD2'' | ''$D8DCFF'' | Airship on Fire Tile Formation | ''$002E'' | ''0046'' | | ''$D8E7B1'' | ''$D8E7FF'' | Serpent Trench Palettes | ''$004E'' | ''0078'' | | ''$D8EE47'' | ''$D8EFFF'' | Menu Sprite Data | ''$01B9'' | ''0441'' | | ''$D99A51'' | ''$D99D4A'' | Ending Cinematic Graphics | ''$02FA'' | ''0762'' | | ''$D9A569'' | ''$D9A7FF'' | Ending Cinematic Graphics | ''$0297'' | ''0663'' | | ''$D9CC4B'' | ''$D9CD0F'' | Map Tile Properties | ''$00C5'' | ''0197'' | | ''$DFB3D4'' | ''$DFB3FF'' | Map Tile Formations | ''$002C'' | ''0044'' | | ''$DFBAE4'' | ''$DFBAFF'' | Pointers to Map Tile Formations | ''$001C'' | ''0028'' | | ''$DFD978'' | ''$DFD9FF'' | Short Entrance Triggers | ''$0088'' | ''0136'' | | ''$E6CD3D'' | ''$E6CD5F'' | BG3 Graphics | ''$0022'' | ''0034'' | | ''$E6F198'' | ''$E6F1FF'' | BG3 Animation Graphics | ''$0068'' | ''0104'' | | ''$E6F440'' | ''$E6F48F'' | Palette Animation Color Palettes | ''$0050'' | ''0080'' | | ''$E962C1'' | ''$E962FF'' | Battle BG Graphics | ''$003F'' | ''0063'' | | ''$ECE200'' | ''$ECE3BF'' | Esper Graphics | ''$01C0'' | ''0448'' | | ''$ED63E0'' | ''$ED63FF'' | Character Palettes | ''$0020'' | ''0032'' | | ''$ED7787'' | ''$ED779F'' | Item Descriptions | ''$0019'' | ''0025'' | | ''$ED8BCA'' | ''$ED8E5A'' | Treasure Data | ''$0291'' | ''0657'' | | ''$ED8E9B'' | ''$ED8EFF'' | Battle Background Dance Indexes | ''$0065'' | ''0101'' | | ''$EDFCAA'' | ''$EDFDFF'' | Long Entrance Triggers | ''$0156'' | ''0342'' | | ''$EEAF01'' | ''$EEB1FF'' | Bank $EE Code | ''$02FF'' | ''0767'' | | ''$EFFBC8'' | ''$EFFEEF'' | Palettes for Ending Airship Scene | ''$0328'' | ''0808'' |