===== Map Tile Properties ===== ==== Offsets ==== The map tile properties will be [[ff3:ff3us:doc:asm:other:compression|compressed]] at: ^ Description ^ Value ^ | SNES offset | $D9A800 | | Chunk size | variable | | Number of chunks | $2A | | Total size | $2510 | ==== Data ==== $7E7600-$7E76FF tile properties byte 1 special values: $F7 = always impassable, $07 = counter tile, can be talked over lrdbtslu l: Tile uses up/left movement (stairs) r: Tile uses up/right movement (stairs) d: Door Tile b: Bottom sprite shown above priority 1 bg (not active for bridge tiles, ZoneDoctor: "0.4") t: Top sprite shown above priority 1 bg (not active for bridge tiles, ZoneDoctor: "0.3") s: Bridge tile (ZoneDoctor: "solid tile, cannot be walked on") l: Passable on lower z-level (ZoneDoctor: "Solid to tier 2") u: Passable on upper z-level (ZoneDoctor: "Solid to tier 1") note: if l & u are both set, this tile can be a transition between upper and lower z-level $7E7700-$7E77FF tile properties byte 2 nu--btrl n: NPC can randomly move here (ZoneDoctor: "Passable quadrants") u: Always Face Up (ladder) -: (ZoneDoctor: "1.5") -: (ZoneDoctor: "1.4") b: Passable through bottom t: Passable through top r: Passable through right l: Passable through left