===== Battle Event Commands ===== ==== Overview ==== The pointer table to battle event commands is at ''C1/FDBE''. ==== List of commands ==== 00 xx $C1970C Display short battle dialog xx (top of screen) 01 xx $C196C1 Display long battle dialog xx (bottom of screen) 02 $C1FFE3 No effect 03 xx yyyy $C1FF78 Animation for character 1 (actor xx) at $yyyy 04 xx yyyy $C1FF78 Animation for character 2 (actor xx) at $yyyy 05 xx yyyy $C1FF78 Animation for character 3 (actor xx) at $yyyy 06 xx yyyy $C1FF78 Animation for character 4 (actor xx) at $yyyy 07 xx yyyy $C1FF60 Animation for monster 1 at $yyyy 08 xx yyyy $C1FF60 Animation for monster 2 at $yyyy 09 xx yyyy $C1FF60 Animation for monster 3 at $yyyy 0A xx yyyy $C1FF60 Animation for monster 4 at $yyyy 0B xx yyyy $C1FF60 Animation for monster 5 at $yyyy 0C xx yyyy $C1FF60 Animation for monster 6 at $yyyy 0D xx yy zz $C1FE2D Do event animation xx (yy = attacker, zz = target) 0E $C1FF47 Clear animations 0F $C1FF55 Execute animations 10 $C196AD Close dialog window (bottom of screen) 11 $C196AA Open dialog window (bottom of screen) 12 xxxx ... $C1FEB9 Animations for all characters, based on graphics index (24 addresses) 13 xx $C1FDE8 Add/remove actor xx as a target (MSB = 0: add, MSB = 1: remove) 14 xx $C1FDED Show/hide HP and gauge for actor xx (MSB = 0: show, MSB = 1: hide) FF End of event