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ff3:ff3us:tutorial:events:background [2018/05/05 22:58] lockirby2 [Event Commands] |
ff3:ff3us:tutorial:events:background [2019/02/12 10:44] (current) |
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- How to learn new event commands | - How to learn new event commands | ||
- | ===== Tools ===== | + | ==== Tools ==== |
- | ==== Event Editors | + | === Event Editors === |
While there are comprehensive editors for other parts of the game, such as sprites and monster stats, there is no silver bullet for event editing. | While there are comprehensive editors for other parts of the game, such as sprites and monster stats, there is no silver bullet for event editing. | ||
There is another editor that can be used to create events, packaged with Everything' | There is another editor that can be used to create events, packaged with Everything' | ||
- | ==== Manual Editing | + | === Manual Editing === |
When manually editing events, several tools will be of use to you: | When manually editing events, several tools will be of use to you: | ||
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* {{rh: | * {{rh: | ||
- | ===== Headers | + | ==== Headers ==== |
Before we begin anything else, let's talk about the number one thing that trips up the unaware. | Before we begin anything else, let's talk about the number one thing that trips up the unaware. | ||
- | As you can see, the first $200 bytes of the ROM on the right are all zeros; this unnecessary data is the header. | + | As you can see, the first $200 bytes of the ROM on the right are all zeros; this unnecessary data is the header. |
- | ===== Addresses | + | ==== Addresses ==== |
If you open up the Event Script, you'll probably notice some values at the left side, such as CA/ | If you open up the Event Script, you'll probably notice some values at the left side, such as CA/ | ||
- | Let's say that we want to modify this event. | + | Let's say that we want to modify this event. |
{{: | {{: | ||
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Therefore, if we wanted to modify the game so that something other than a dialogue box occurs when the party receives GP, this is the part of the ROM that we would have to modify. | Therefore, if we wanted to modify the game so that something other than a dialogue box occurs when the party receives GP, this is the part of the ROM that we would have to modify. | ||
- | ===== Starting an event ===== | + | ==== Starting an event ==== |
So how do events begin? | So how do events begin? | ||
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An event will begin when you talk to an NPC. You can find out which event will occur when you talk to an NPC by looking it up in FF6LE. | An event will begin when you talk to an NPC. You can find out which event will occur when you talk to an NPC by looking it up in FF6LE. | ||
- | {{: | + | {{ : |
Unfortunately, | Unfortunately, | ||
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Another way to begin an event is by using an event tile. In the LE, click the green square at the top to show event tiles. | Another way to begin an event is by using an event tile. In the LE, click the green square at the top to show event tiles. | ||
- | {{: | + | {{ : |
Finally, there' | Finally, there' | ||
- | {{: | + | {{ : |
- | ===== Event Commands | + | ==== Event Commands ==== |
Each event command causes " | Each event command causes " | ||