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ff3:ff3us:music:brrsamples:ff4 [2018/03/21 04:27] madsiur [Samples Detail] |
ff3:ff3us:music:brrsamples:ff4 [2018/03/21 04:30] madsiur [Samples Detail] |
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- | All the data was taken from the Final Fantasy 4 ROM except for ADSR data and PITCH2, which act as default values for a FF6 use. PITCH1 is the one byte pitch multipliers in FF4. The LOOP data has 4 bytes in the FF4 ROM but first two bytes are always 00 00. | + | All the data was taken from the Final Fantasy 4 ROM except for ADSR data and PITCH2, which act as default values for a FF6 use (while not have been tested). PITCH1 is the one byte pitch multipliers in FF4. The LOOP data has 4 bytes in the FF4 ROM but first two bytes are always 00 00. ( There was an error in the file generation hence making all loop data written as 0000, this will be fixed in next update.. |
- | | **ID** | + | | **ID** |
| $00 | '' | | $00 | '' | ||
| $01 | '' | | $01 | '' | ||
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</ | </ | ||
* PITCH1 is ROM data, PITCH2 is FF6 compatible data (not yet documented) | * PITCH1 is ROM data, PITCH2 is FF6 compatible data (not yet documented) | ||
- | ** default value (not tested) |