ff3:ff3us:music:brrsamples:bl

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ff3:ff3us:music:brrsamples:bl [2018/03/03 05:40]
madsiur created
ff3:ff3us:music:brrsamples:bl [2018/03/11 01:08]
madsiur [Bahamut Lagoon BRR Samples]
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 ===== Bahamut Lagoon BRR Samples ===== ===== Bahamut Lagoon BRR Samples =====
  
-<WRAP 650px>+<WRAP 60%>
 |  **Description**  |  **URL**  | |  **Description**  |  **URL**  |
-Each BRR sample has it own folder with its pitch, loop and ADSR data in bin files. | {{ff3:ff3us:music:brrsamples:bl-samples-data.zip| Download}} |  +| BRR Samples with no sample length as first two bytes. Pitch, loop and ADSR data are in a text file. | {{ff3:ff3us:music:brrsamples:bl-samples-nolength.zip| Download}} | 
-| BRR Samples are in bin files but pitch, loop and ADSR data is only in a text file. | {{ff3:ff3us:music:brrsamples:bl-samples.zip| Download}} |+| BRR Samples with first two bytes as sample length. Pitch, loop and ADSR data are in a text file. | {{ff3:ff3us:music:brrsamples:bl-samples-regular.zip| Download}} | 
 +| BRR Samples with first two bytes as sample length. Each sample has it own folder with data in bin files. | {{ff3:ff3us:music:brrsamples:bl-samples-detail.zip| Download}} |  
 +| BRR Samples with no sample length as first two bytes converted to WAV audio file. | {{ff3:ff3us:music:brrsamples:bl-samples-wav.zip| Download}} | 
 +| All the 4 packages above | {{ff3:ff3us:music:brrsamples:bl-samples-all.zip| Download}} | 
 </WRAP> </WRAP>
  
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 |  ''$C31F77-$C31FEE''  | Loop start positions | |  ''$C31F77-$C31FEE''  | Loop start positions |
 |  ''$C31FEF-$C32066''  | ADSR data | |  ''$C31FEF-$C32066''  | ADSR data |
-|  ''$C32067-$C320DE''  | Pitch Multipliers |+|  ''$C32067-$C320DE''  | Pitch Multipliers|
 |  ''$C4679A-$C65DC1''  | BRR samples | |  ''$C4679A-$C65DC1''  | BRR samples |
 </WRAP> </WRAP>
  
 ==== Samples Detail ==== ==== Samples Detail ====
-All the data was taken from the Bahamut Lagoon ROM. ADSR stands for ADSR data, PITCH for pitch multipliers and LOOP for loop start position. 
  
 <WRAP 720px> <WRAP 720px>
 +All the data was taken from the Bahamut Lagoon ROM. ADSR stands for ADSR data, PITCH for pitch multipliers and LOOP for loop start position.
 |  **ID**  |  **Offset**  |  **Size**  |  **Name**  |  **ADSR**  |  **PITCH**  |  **LOOP**  | |  **ID**  |  **Offset**  |  **Size**  |  **Name**  |  **ADSR**  |  **PITCH**  |  **LOOP**  |
 |  $01  |  ''$C4679A-$C467BF''  |  ''$0026''  | BL_01  |  E0FF  |  B3FD  |  0000  | |  $01  |  ''$C4679A-$C467BF''  |  ''$0026''  | BL_01  |  E0FF  |  B3FD  |  0000  |
  • ff3/ff3us/music/brrsamples/bl.txt
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