FF6 Improvement by DarkMage v1.07 - 02/15/2013 ff6i_v1.07_base.ips - use this patch if you plan on hacking ff6i_v1.07_complete.ips - use this patch if you plan on playing ff6i_v1.07_translation_0.90.ips - use this patch if you want the retranslated story ARGUMENT NOTES ABOUT HACKING AFTER FF6I IS APPLIED CHANGES MADE DIRECTLY PATCHES/FIXES APPLIED BATTLE FIXES EVENT FIXES MISCELLANEOUS FIXES TWEAKS EXTRA CREDIT USAGE ======== Argument ======== FF6 Improvement is a project to clean up FF3/6 and make it more like how I think S-E intended the game to be, both in gameplay and in story and dialogue. This project has two phases. Phase 1 of FF6 Improvement incorporates most of the known bugfixes that have been made, as well as some gameplay tweaks that make aspects of the game more fun, or make more sense based on later ports of FF6, or later games in the FF series. This is a baseline patch which has two versions planned: 1 standalone patch for playing the game with all changes included, and 1 incomplete patch meant for those who want to make hacks which go beyond the changes made in this project. Phase 2 is a dialogue change which borrows heavily from the Lina Darkstar translation of the original Japanese, as well as the FF6 Advance script. This translation is 99% complete - the only part that has not been changed are the Opera singing sequences, due to the timing changes needed. FF6 Improvement is based on a FF3us 1.0 ROM with header, and will only work on that version. To check if your ROM has a header, right-click and select Properties (in Windows). A headered ROM should be 3,146,240 bytes. A non-headered ROM should be 3,145,728 bytes. ============================================= Notes About Hacking After Applying This Patch ============================================= FF6 Improvement makes a massive amount of changes and additions to the original code of the game to fix the bugs left by Square. As such, there are some patches found to not work with this mod which work on a clean FF3us ROM. Here is a (incomplete) list of the patches known to not work properly, not work at all, or need some TLC once applied to work properly. <>Novalia Spirit's Shadow/Chupon Colosseum fix (will only work so long as Chupon's name remains shorter than Shadow's name. If you change either so that Chupon's name is longer than Shadow's, however much longer Chupon's name is will appear at the end of Shadow's name) <>MasterZED's FC05 Enemy Command fix (skips the code for the Blitz tutorial during the Vargas battle) <>MasterZED's Controllable Umaro (the hack was not finished and may not work after following the included extra instructions) <>Imzogelmo's Gogo Can't Uncurse the Cursed Shield fix v0.9 (causes Paladin Shields to be inserted randomly into character inventories) <>Imzogelmo's Not Scary Enough...NEXT! (a Flawless Victory resets the game) <>Summon This! (no details, but the Summon Aiming patch may not work either) <>Lenophis' Genji/Offering fix 0.2a for use with assassin's Magic Damage Overflow patch (causes the game to crash after an enemy uses the Heart Burn monster attack) These are patches which were meant to be included in all versions of the patch but are left out of the base version for hackers, as FF3usME v6.7 overwrites the locations where these patches reside. Apply them after all your changes have been made: Duncan Stays Put (mblock129) Edgar Revealed (mblock129) Shadow Leaves One-man Party (Imzogelmo) Shadow is NOT a Girl! fix (mblock129) King of Vanity (mblock129) They Only Jump Left in Zozo! (mblock129) ===================== Changes Made Directly ===================== These are changes to the game that were made directly by me. Any credit for the inspiration of these changes is noted by the change. *Changed fonts to resemble GBA-style FF fonts (thanks, Pandora's Box team!) *Massive cleanup of dialogue script - de-capitalized actor names, added actor names to lines, etc *Massive changes to item names and descriptions *Massive changes to spell and Esper names and descriptions *Removed elemental bias - Fire, Ice and Bolt spells and effects now have the same power and MP cost if applicable (thanks, Tzepish!) *Changed "Gp" in menu to "GP" *Changed "Dirk" weapon type to "Dagger" *Changed "Knife" weapon type to "Katana" *Renamed the "Fight" command to "Attack" *Renamed the "Capture" skill to "Mug" *Renamed the "SwdTech" skill to "Bushido" *Renamed the "Slot" skill to "Slots", and the "GP Rain" upgrade to "GP Toss" *Swapped the Doom Darts and Trump (now Trump Cards) listings - so the name goes with the weapon sprite now *Fixed Setzer's starting gear so that he's not wearing something (Bandana?) he can't equip *Changed Sprint Shoes to Prism Cape, which lowers basic elemental damage (Fire, Ice, Thunder, Wind, Water and Earth)by 50%, and changed the game shops accordingly (thanks, Tzepish!) *Removed the 2-Hand and Runic properties from Daggers and Runic from non-sword weapons (thanks, Tzepish!) *Changed Ramuh's learning curves as follows: Bolt x10, Bolt 2 x5 and Poison x3 (thanks, Tzepish!) *Changed Ifrit's learning curve for Drain to x3 *Added Meteo x2 to Raiden's learning curve, changed level bonus to Speed +2 and lowered summon cost to 70 MP - no more losing by upgrading Odin! (thanks, Tzepish and vivify93!) *Added "HPx2" level bonus to the Alexandr Esper as it was not being used by any other Esper *Changed WoR music so that "Dark World" continues to play on the ground after you get the Falcon (thanks, Poco Loco!) *Repaired the Star Wars wingmen reference - Biggs and Wedge, not Vicks and Wedge! *Manually fixed the Celes Rushing It bug (thanks, Djibriel/ZED/etc!) *Changes to enemy names where appropriate (thanks, assassin!) *Changed the names for Umaro's enemy listings to "Yeti" - we don't know his name at the time of the battle (thanks, Tzepish!) *Changed mentions of "sasquatch" to "yeti" in the dialogue (thanks, Tzepish!) *Manually fixed the 2 single-enemy formations which can pincer attack (thanks, assassin and Novalia Spirit!) *Manually fixed the "Peninsula of Death" WoR enemy formations (thanks, Novalia Spirit/etc!) *Changed Vargas's Mortal Attack from "Blizzard Fist" to "Typhoon Fist" - they get blown away, not frozen! *Clarified the Ziegfried/Siegfried enemy listings and dialogue *Fixed the dialogue where items are explicitly stated to reflect new item names *Changed the Cafe signs back to Pub, and updated all relevant dialogue *Changed key item Cider to Rum and updated all relevant dialogue *Fixed a map glitch in Returners' Hideout which kept you from opening the hidden White Cape chest from the south (thanks, Tzepish!) *Fixed several invisible chests on the Phantom Train in Sabin's scenario (thanks, Tzepish and Lenophis!) *Fixed a previously unreachable treasure at the beginning of the game in Narshe (thanks, dragonsbrethren!) ===================== Patches/Fixes Applied ===================== BATTLE FIXES 1-way Status Immunity fix 0.25 (assassin) Anchors Aweigh! 1.1b (Lenophis) AtmaWeapon Carves Stone (Imzogelmo) Auto-Expiring Statuses Don't Reset Their Timers w/ Manual Removal fix 0.20 (assassin) Auto-swordless Runic fix 0.15 (assassin) Bad Decoration (Lenophis) Brushless Sketch fix 0.16 (assassin) Control Responds Poorly to MP Change fix 0.13 (assassin) Controlled Attacks Ignore MP Cost fix 0.19 (assassin) Deceptive Tapir fix 0.40 (assassin) Disrespectful Zombie status fix 0.20 (assassin) Duplicate Enemy Names fix 1.2 [func2C30] (assassin) Enemy Command FC05 fix (MasterZED) Esper Battle Menu fix (Lenophis) Evade Bug fix (Terii Senshi) For What Ails Ya fix (Lenophis) Homesick Gau fix 1.1 (Djibriel/assassin) I Condemn Thee to Hell! 1.0b (Lenophis) Ignore Charm fix (Drakkhen) Invert Damage if Undead fix (MasterZED) Jump & Launcher/Super Ball fix 0.20 (assassin) Jump Megafix 0.15 [version A] (assassin) Magic Damage Overflow fix 0.30 (assassin) Magic Menu Sorting fix (Novalia Spirit) Muddle/Mantra fix 0.15 (assassin) Muddle/Palidor fix 0.15 (assassin) Multi-Steal fix 1.01 (Imzogelmo) Mute Steals Rage Statuses fix 0.21 (assassin) Pincer + Row fix 0.15 (assassin) Psycho Cyan fix 1.1 (Terii Senshi) Recapture the Glory fix 0.225 (assassin) Rippler Bug fix 1.1 (Terii Senshi) Sketch Bug fix (assassin) SrBehemoth Rips You Off! 1.1 (dragonsbrethren) Stackable Immunities & Permanent Statuses fix 0.22 (assassin) Step Mine's Missing Digit fix 0.22 (assassin) The Sketching Mime fix 0.6 (vivify93) There Can Be Only One! Runic fix 1.1b [multi-target2] (Lenophis) Unaffected Rows fix (assassin) Vanish/Doom fix (Terii Senshi) Wild Cat Bug fix 0.25 (Djibriel/assassin) GAME EVENT FIXES Airship/Game Over Exploit fix (Novalia Spirit) Border Crossing fix (Imzogelmo, Lenophis) Can't Lose for Winning Colosseum fix 1.0b (Lenophis) Chocobo Stable Money Deduction fix (Novalia Spirit) The Cowardly Dog fix (Novalia Spirit) Cure-Castin' Kid events fix 0.91 [MP CAN +/-] (Imzogelmo) Flight of StormDrgn fix (Novalia Spirit) Ghostly Banquet Guards fix (mblock129) Gold Wrexsoul fix (mblock129) Grand Stairway item/inventory event fixes (Imzogelmo) Grass Tile Encounter Property fix (Novalia Spirit) Ignore Kamog fix(Drakkhen) Magitek in Cyan's Soul fix (Imzogelmo) Mine Cart Encounter fix (Imzogelmo) Missing Dialogue fix (Novalia Spirit) Missing Light Object fix (Novalia Spirit) Naming Shadow fix 1.1 (Novalia Spirit) Peninsula of Death fix (Novalia Spirit) Pink Gogo fix (Imzogelmo) Shadow/Chupon Colosseum fix (Novalia Spirit) South Figaro Secret Entrance fix (Novalia Spirit) Tunnel to Lete River Sound Volume fix (Novalia Spirit) Vanishing Magicite Object fix 1.1 (Novalia Spirit) MISCELLANEOUS FIXES Amnesic Cursor fix (Novalia Spirit) Broken Gate tile fix (Novalia Spirit) Elemental Display 1.1 (Lenophis) - I consider this a fix more than a tweak, personally FF6j Title Screen (Yazoo) Frozen Mosaic fix [unrestricted] (Novalia Spirit) Genji Glove Damage Reduction fix 1.01 (assassin) GenjiOff! magic version 0.2a (Lenophis) (Throw Down) the Gauntlet [complex] 0.20 (assassin) Magic Sorting fix (Novalia Spirit) Misplaced Cursor fix (Novalia Spirit) Narshe's Secret Entrance tile fix (Novalia Spirit) Regulation Dice sprite fix (mblock129) Shop Menu fix 1.1 (Novalia Spirit) That Damn Yellow Streak fix 0.25 (assassin) Transportation Device tile fix (Novalia Spirit) Uncensored Graphics (Terii Senshi) Zoneseek? No Thanks/Free Space for Events (mblock129) TWEAKS Adding Missing Rages patch (Terii Senshi) - includes Zed's Allo Ver fix? Alphabetical Rage patch 0.45 (assassin) - holy CRAP this makes Gau so much easier to use! Battle Speed Mod & Speed Overflow Fix - faster v2 (Leviathan Mist) Color-Coded MP Digits (Imzogelmo) Dash Button hack [DashA] (MasterZED) Economizer & Gold Hairpin patch 1.0b (Lenophis) Fanatacism (Ronnen) Ignore Defense No Longer Ignoring Safe or Shell 1.D (Lenophis) Name Lowercasing patch (Imzogelmo) Offering patch 1.1 (Lenophis) Slot Derigging patch (MasterZED) SwdTech Speed Up! patch (ArmorVil) - makes Cyan's tech a lot better To Joker Doom or Not to Joker Doom (Lenophis) Unhardcoded Tintinabar [party] (Lenophis) ===== Links ===== Slick Productions - http://slickproductions.org Assassin's Barren Webpage - http://www14.brinkster.com/assassin17/ Master ZED's Unoriginal White Sheet - http://www.masterzed.cavesofnarshe.com/ Terrii Senshi's Final Fantasy VI Encyclopedia - http://www.rpglegion.com/ff6/ Drakkhen's Patch Pages - http://www.angelfire.com/un/drakkhen/index.html Imzogelmo's NEPROMR - http://www.angelfire.com/al2/imzogelmo/patches.html Novalia Spirit's Fridgia Nova - http://novaliaspirit.99k.org/ff6/patches.html Lord J's Website - http://www.angelfire.com/pq/jumparound/ mblock129's humble patches page - http://zephyr129.brinkster.net/ ======= Credits ======= There are quite a few people to thank for the changes that have gone into this patch so far. In no particular order: The group at slickproductions.org for the patches they've created, as well as their help with some of the custom changes which went into this mod: Lenophis Dragonsbrethren assassin vivify93 Imzogelmo Poco Loco Tzepish Ronnen Leviathan Mist And the authors of all the fixes and tweaks not hosted at slickproductions which went into this mod: MasterZED assassin Terii Senshi Imzogelmo Novalia Spirit mblock129 vivify93 ArmorVil Yazoo And anyone else whose name I didn't catch, know about or forgot. :) ===== Usage ===== If you wish to use this patch as a baseline to make more changes, feel free...only please list this patch in your credits, as I would like to make sure everyone who worked on the changes that went into this patch be credited for their work. Without them, this patch would never have been made. Also, if you find any bugs, glitches or grammar problems, feel free to let me know by PMing me at Forum Slickness (http://slickproductions.org/forum) or e-mailing me at darkmagemajere@yahoo.com. --------